Subject:
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Re: What's the hardest part of an MOC?
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Newsgroups:
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lugnet.space
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Date:
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Mon, 7 Mar 2005 01:14:31 GMT
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Viewed:
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1621 times
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Hello!
For me the hardest part is to connect two seperately developed modules. Since I
haven't built any noteworthy space MOC yet I can only speak of Castle MOCs, so
e.g. if I have a concept for a gate and build it and I have a concept for a rear
tower and build it it's hard for me to connect the two. The whole building
process stagnates because I don't have the verve to start building the links
between the two (or more) finished parts, and often building those links is
sheer bricolage...
In lugnet.space, David Simmons wrote:
> The building process greatly resembles my writing process. I'll squeeze out
> some terribly mediocre text and then finesse it up in the editing. MOC's
> develop the same way. I'll cobble together something that's ugly and flimsy
> as all get out, then spend the majority of the time tearing down and
> rebuilding until I'm satisfied.
That's exactly how I'm building, too.
Bye
Jojo
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Message has 1 Reply: | | Re: What's the hardest part of an MOC?
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| "Johannes 'Jojo' Koehler" <chutspe@gmx.net> wrote in message news:ICyJG7.11t9@lugnet.com... (...) What you need to do is imagine what you want to connect the two modules with. Does it want to be a wall? Does it want to be shops? Guard Towers? Or (...) (20 years ago, 7-Mar-05, to lugnet.space)
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Message is in Reply To:
| | What's the hardest part of an MOC?
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| For me, it's always the beginning. Even though I did a few sketches this time to keep me focused, I still have the most difficult time just getting a shape together. Sometimes I wish I had a small bubble of zero gravity above my desk so that I could (...) (20 years ago, 6-Mar-05, to lugnet.space)
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