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Subject: 
Re: What's the hardest part of an MOC?
Newsgroups: 
lugnet.space
Date: 
Mon, 7 Mar 2005 07:53:22 GMT
Reply-To: 
Geoffrey Hyde <GDOTHYDE@BIGPONDDOTNETDOstopspamTAU>
Viewed: 
1471 times
  
"Johannes 'Jojo' Koehler" <chutspe@gmx.net> wrote in message
news:ICyJG7.11t9@lugnet.com...
Hello!


For me the hardest part is to connect two seperately developed modules.
Since I
haven't built any noteworthy space MOC yet I can only speak of Castle
MOCs, so
e.g. if I have a concept for a gate and build it and I have a concept for
a rear
tower and build it it's hard for me to connect the two. The whole building
process stagnates because I don't have the verve to start building the
links
between the two (or more) finished parts, and often building those links
is
sheer bricolage...

What you need to do is imagine what you want to connect the two modules
with.  Does it want to be a wall?  Does it want to be shops?  Guard Towers?
Or whatever fits in with your imaginary scene.  So you take the front gate
and the rear tower and imagine what scene you want to place them in, and
then fill the gaps in mentally, even drawing a rough sketch (it doesn't have
to be perfect), and pencilling it in, for easy changes, you should
eventually come up with something you want to have fit between the two
objects you currently have.

Then what you do is look at your parts, and decide on where you'll have to
get extra, what your budget is, etc. and the rest should at this point be
uneccessary to explain.  ;)


--
Cheers ...

Geoffrey Hyde



Message is in Reply To:
  Re: What's the hardest part of an MOC?
 
Hello! For me the hardest part is to connect two seperately developed modules. Since I haven't built any noteworthy space MOC yet I can only speak of Castle MOCs, so e.g. if I have a concept for a gate and build it and I have a concept for a rear (...) (20 years ago, 7-Mar-05, to lugnet.space)

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