| | What's the hardest part of an MOC? David Simmons
|
| | For me, it's always the beginning. Even though I did a few sketches this time to keep me focused, I still have the most difficult time just getting a shape together. Sometimes I wish I had a small bubble of zero gravity above my desk so that I could (...) (20 years ago, 6-Mar-05, to lugnet.space)
|
| | |
| | | | Re: What's the hardest part of an MOC? Samarth Moray
|
| | | | (...) For me the hardest part of an MOC is the finishing touches: Getting it to look JUST RIGHT. It can take anything between a few days to many months until I'm 'happy' with it (a subjective phrase indeed). For years before I knew of CAD and all (...) (20 years ago, 6-Mar-05, to lugnet.space, FTX)
|
| | | | |
| | | | | | Re: What's the hardest part of an MOC? David Simmons
|
| | | | | (...) look (...) I'm (...) Oh yeah! I'm with you there. I can usually tell when I'm done when I tinker with the desing and make changes but then end up back where I started! Dave (20 years ago, 8-Mar-05, to lugnet.space)
|
| | | | | |
| | | | Re: What's the hardest part of an MOC? Johannes Koehler
|
| | | | Hello! For me the hardest part is to connect two seperately developed modules. Since I haven't built any noteworthy space MOC yet I can only speak of Castle MOCs, so e.g. if I have a concept for a gate and build it and I have a concept for a rear (...) (20 years ago, 7-Mar-05, to lugnet.space)
|
| | | | |
| | | | | | Re: What's the hardest part of an MOC? Geoffrey Hyde
|
| | | | | "Johannes 'Jojo' Koehler" <chutspe@gmx.net> wrote in message news:ICyJG7.11t9@lugnet.com... (...) What you need to do is imagine what you want to connect the two modules with. Does it want to be a wall? Does it want to be shops? Guard Towers? Or (...) (20 years ago, 7-Mar-05, to lugnet.space)
|
| | | | | |
| | | | Re: What's the hardest part of an MOC? Adam Skelding
|
| | | | For me, it is when you get about two thirds the way through, and start to have this feeling that you may not have enough brick to finish it the way you want. So then you get about three quarters the way through, and you start to realize that you are (...) (20 years ago, 7-Mar-05, to lugnet.space, FTX)
|
| | | | |
| | | | | | Re: What's the hardest part of an MOC? Timothy P. Smith
|
| | | | | (...) That's when I place my first BrickLink order... (...) Second order... (...) Third order. (...) By now, the first package has arrived, and I have plenty of parts. (...) Then the second box arrives... (...) Next thing I know, I'm swimming in (...) (20 years ago, 7-Mar-05, to lugnet.space, FTX)
|
| | | | | |
| | | | Re: What's the hardest part of an MOC? Ted Michon
|
| | | | (...) That's easy: It's getting 5 to 10 thousand pieces into a construction and having Thomas take a look and say: "Wouldn't it be better if you did it this way?" and so 5 to 10 thousand pieces get taken apart and sorted and reassembled and ... it's (...) (20 years ago, 8-Mar-05, to lugnet.space, FTX)
|
| | | | |
| | | | Re: What's the hardest part of an MOC? brent skadan
|
| | | | I would say getting the darn things finished. I often get 90% done with something then decide I do not like and tear it apart. I would say I finish maybe 1 out of every 8 models I start Brent (URL) (20 years ago, 8-Mar-05, to lugnet.space)
|
| | | | |