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Dis here is Horodris. Treat him real nice and hell do the same.
Some points of notes:
I made the neck move on all three axis, if the head looks funny, it probably
because it is at a strange angle.
mucho gearing in the legs. This is what is holding it up basically.
Link to pic
Average height is 2 tall. Depending on how you articulate the legs, maybe
taller, maybe shorter. Arms are geared at shoulder for rotational axis only.
The rest of the arms uses the newer click/rotation joints.
The hand is good. The fingers I know you seen before, but the thumb rotates as
well as bends, the result is a thumb that can touch all four fingers and can lay
the hand flat. Sweet. I had a really, really hard time capturing the hand,
heres the shot. Link
to hand pic
Build time was around 20 hrs total. Horodris demanded to be built, what can I
do about it? But the name was eleusive. This mech was called Project Ogre up
till four hours ago, when upon completion, the name Horodris came in LOUD AND
CLEAR. I really dont know what Horodris is, it just came to mind. Strike any
bells out there?
Hmmmm, what eles? I tried to capture the detail, if you want more let me know,
Ill see what I can do. Most pics are small for your viewing convienance, with
one execption this
one. Big and beautiful baby.
There is a cockpit and engine. The red thingys on the back of the shoulders are
supposed to be jet packs. I really didnt intend the back to look like a face,
but when I looked at it, it fit so I leave it be. With the execption of the
staff, Horodris is a weaponless mech. (GASP) Well, ok, so there was something
there I knew I screwed up. :)
Enjoy folks.
pre-mod
pic, if needed
Mark Neumann
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Message has 5 Replies: | | Re: Horodris the mech
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| (...) It's a good mech (if it weren't for the legs, I would be forced to call this one "mecha"). I like how clean it looks - very nice indeed. I like the hands; many have used those joints before, but it looks like you put a lot of time in to the (...) (20 years ago, 25-Nov-04, to lugnet.build.mecha, FTX)
| | | Re: Horodris the mech
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| I really like the leg design and gearing. Gears are like muscles for mecha. The more gears, the more powerful the machine (appears to be). The spindly arms could use a gear infusion to beef them up... But I know you haven't made a lot of armed (...) (20 years ago, 26-Nov-04, to lugnet.build.mecha, FTX)
| | | Re: Horodris the mech
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| (...) I like that gear-ratio reduction assembly to reduce the stress on the worm gear--tricky! Out of curiosity, what's the total worm-gear count? (...) Unequal length fingers, rotating thumb, the hand flattens out, sweet! (...) The black shoulder (...) (20 years ago, 26-Nov-04, to lugnet.build.mecha, FTX)
| | | Re: Horodris the mech
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| (...) Hey Mark, I did a Google search and I found that Te Horo is the name of a beach on New Zealand and DRIs is the Dietary Recommended Intake. Sooo...this beast was obviously created to search the beaches of Te Horo to take the DRIs of unsupecting (...) (20 years ago, 27-Nov-04, to lugnet.build.mecha, FTX)
| | | Re: Horodris the mech
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| (...) Oooooo-tay. (...) Strange is good as it is beautiful. (...) Heck ya! That rocks! I asked Peter Jennings and he said it was the biggity bomb bad too! (...) drool. (...) Sweet, That pair of hands helps add to the synergy of the Mech. You could (...) (20 years ago, 28-Nov-04, to lugnet.build.mecha, FTX)
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