Subject:
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Re: Horodris the mech
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Newsgroups:
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lugnet.build.mecha
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Date:
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Thu, 25 Nov 2004 07:03:02 GMT
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Viewed:
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847 times
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In lugnet.build.mecha, Mark Neumann wrote:
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Dis here is Horodris. Treat him real nice and hell do the same.
Some points of notes:
I made the neck move on all three axis, if the head looks funny, it probably
because it is at a strange angle.
mucho gearing in the legs. This is what is holding it up basically.
Link to pic
Average height is 2 tall. Depending on how you articulate the legs, maybe
taller, maybe shorter. Arms are geared at shoulder for rotational axis only.
The rest of the arms uses the newer click/rotation joints.
The hand is good. The fingers I know you seen before, but the thumb rotates
as well as bends, the result is a thumb that can touch all four fingers and
can lay the hand flat. Sweet. I had a really, really hard time capturing
the hand, heres the shot.
Link to hand pic
Build time was around 20 hrs total. Horodris demanded to be built, what can
I do about it? But the name was eleusive. This mech was called Project Ogre
up till four hours ago, when upon completion, the name Horodris came in LOUD
AND CLEAR. I really dont know what Horodris is, it just came to mind.
Strike any bells out there?
Hmmmm, what eles? I tried to capture the detail, if you want more let me
know, Ill see what I can do. Most pics are small for your viewing
convienance, with one execption
this one. Big and
beautiful baby.
There is a cockpit and engine. The red thingys on the back of the shoulders
are supposed to be jet packs. I really didnt intend the back to look like a
face, but when I looked at it, it fit so I leave it be. With the execption of
the staff, Horodris is a weaponless mech. (GASP) Well, ok, so there was
something there I knew I screwed up. :)
Enjoy folks.
pre-mod
pic, if needed
Mark Neumann
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Its a good mech (if it werent for the legs, I would be forced to call this one
mecha). I like how clean it looks - very nice indeed. I like the hands; many
have used those joints before, but it looks like you put a lot of time in to the
design so as to get a realistic represntation of hand articulation. I always
love your trademark legs; on this mech they give a centaur feel to it - wait,
not a centaur, but the two goat legged creature that played the wood instrument
and frolicked throught hte forest...anyway, you get the picture...
Keep up the good work!
Later, Chris
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Message has 1 Reply: | | Re: Horodris the mech
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| (...) That goat critter was Pan. The hand did go through about five rebuilds for this mech and was the origional inspiration for this mech. (repositioned fingers, shortened overall hand, wrist redesign) I started by fooling with hand designs and (...) (20 years ago, 27-Nov-04, to lugnet.build.mecha, FTX)
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Message is in Reply To:
| | Horodris the mech
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| (URL) Dis here is Horodris. Treat him real nice and he'll do the same. Some points of notes: I made the neck move on all three axis, if the head looks funny, it probably because it is at a strange angle. mucho gearing in the legs. This is what is (...) (20 years ago, 24-Nov-04, to lugnet.build.mecha, lugnet.announce.moc, lugnet.space, FTX) !
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