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Subject: 
Re: Sensors, thrusters and turret
Newsgroups: 
lugnet.space
Date: 
Thu, 30 Aug 2001 03:49:38 GMT
Viewed: 
1438 times
  
In lugnet.space, Daniel Jassim writes:
> In lugnet.space, Aaron M. Sneary writes:
> > This ship makes me want to keep building new space ships
> 
> Cool. I know it seems like this ship just keeps popping up here. I thought
> it would help give others ideas if I shared a few of the ship's secrets.
> 
> > Thank you very much for the reverse engineering. You crammed a lot of stuff
> > into a small ship. Do you have an apprx piece count?
> 
> Whew, I'm guessing about 1,000? I know my red and black Spiffcrafts have 104
> pieces so, the way I build stuff, there's lots of small pieces for detail
> that increase the overall piece count in the Avenger.
> 
> > How large is the interior? All the photos and storys I've seen suggest that >there's a lot of space inside, but I don't see how with all those gizmos.
> 
> The general width of the ship is 6 studs, so the interior is 4 studs because
> of the walls. There are 3 decks inside and it's roomy enough to build a nice
> interior. However, I never built the ship with a means of opening it up to
> show the interior. The top deck has the cockpit and gun turret, the mid deck
> is bunks and storage, and the bottom deck is the airlock and entry ramp.
> 
> > Which direction did you work- from
> > the battery packs and lighting fixtures out, or basic shape and work the
> > components into the pre existing shape?
> 
> I guess I made the basic shape then added stuff. However, the first version
> I made (from the original story) had the basic look I wanted but lacked any
> realistic grit so I totally junked it and started from scratch.
> 
> I began with the "nose" and worked my way back. I finished with a version
> without landing gear or sensors and with the brown barrel engines. But it
> now had pivoting wings and a better looking gun turret. Because the engines
> were modular and could snap on and off pretty easy, I decided to design an
> alternate engine module with lights that connected exactly the way the other
> one did. After that was added, it was so heavy that the ship wouldn't sit
> flat so I made the landing gear in the back with shock absorbers and the
> front gear that retracted into the nose cone. To balance out the weight a
> little more, I added another battery pack (hiding it under the tan "nostril"
> domes) and flashing lights in front. But they weren't that bright so I put
> in the fiber optics. Now the ship is the way I want it.
> 
> Dan

Hey Dan, WAY cool BTW.  One question:  since you now have it the way you
want it, what is the likelyhood that you will destroy it?  >:)

I myself have a couple of things that I can't bring my self to destroy so
far, but I'm breaking down....

~Trev
Astro Lift Co.



Message has 2 Replies:
  Re: Sensors, thrusters and turret
 
(...) The time may come when I'll need to take it apart to use parts for other models. For now, it's really not hogging any parts I need or would use in another creation (except maybe the tan domes and lights). (...) Me too, dude. The carrier (...) (25 years ago, 30-Aug-01, to lugnet.space)
  Re: Sensors, thrusters and turret
 
(...) My guess would be that Noah will take it apart on his way to college before Dan does.... -Dave (25 years ago, 30-Aug-01, to lugnet.space)

Message is in Reply To:
  Re: Sensors, thrusters and turret
 
(...) Cool. I know it seems like this ship just keeps popping up here. I thought it would help give others ideas if I shared a few of the ship's secrets. (...) Whew, I'm guessing about 1,000? I know my red and black Spiffcrafts have 104 pieces so, (...) (25 years ago, 29-Aug-01, to lugnet.space)

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