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 Space / *24337 (-10)
  Re: Theoretical Question: Missile Design
 
(...) If you go by pure physics, the fact that you're in a vacuum would make everything more stable, since there's no real resistance. Besides, a sophisticated self-guided missile should be able to auto-correct the thruster outputs based on constant (...) (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) It depends on what you're trying to do. If you want fast and furious, and you don't care much about accuracy, you go with a tube-shaped missile with centrally located thrusters that use constant-burn to crank up the speed before the target can (...) (21 years ago, 7-Jun-03, to lugnet.space, FTX)  
 
  Re: The EBKD Kalashnikov Project
 
"Duane Hess" <LEGOZILLA@HOTMAIL.COM> wrote in message news:HG17F2.LDA@lugnet.com... (...) step. (...) process (...) product (...) That's for sure! I'm working on a little ship right now that probably won't go over 175 pieces, but I've scrapped the (...) (21 years ago, 6-Jun-03, to lugnet.space)
 
  Re: Theoretical Question: Missile Design
 
(...) I've always used [snip] - but in FTX that bolds it. *shrug*. Ooh, just looked up at your post and you can comment out with ` -- cool! -Tim (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Dark Spiffcraft - With Lights!
 
(...) Nice work on the Spiffcraft. I thought it was bad enough having a scumcraft after you but now a Dark Spiffcraft! Ugh! Also excellent work on the hoverbikes. All good stuff. Jamie (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) That turned out interesting. No more easy <snips> now... -JHK (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Medevac Ship
 
(...) Thanks Allister. It's past the test....several times :). (...) Maybe some fighter/police escorts will be made later, who knows. Jamie (...) (21 years ago, 7-Jun-03, to lugnet.space)
 
  Re: Theoretical Question: Missile Design
 
In lugnet.space, Leonard Hoffman wrote: <Big snip> (...) Warhead dynamics, for one. You'd need different shapes for different types of projectile, depending on the desired type of impact. Just as an example, HEAT (High Explosive Anti-Tank) missiles (...) (21 years ago, 6-Jun-03, to lugnet.space, FTX)
 
  Re: Medevac Ship
 
(...) Thanks Sylvia. Actually I'm not the first to use that canopy configuration. Jeremy Sproat was the first to use it with this awesome little ship: (URL) Still a gooder. Jamie (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) The most effecient way to do that is to have 1 engine and a bunch of rotational thrusters that let you turn to put the engine where you want it. James (21 years ago, 7-Jun-03, to lugnet.space, FTX)


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