Subject:
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Re: legOS
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Newsgroups:
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lugnet.robotics.scout
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Date:
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Thu, 15 Feb 2001 01:17:44 GMT
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Viewed:
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3235 times
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> As far as sensors go for the SCOUT you DO NOT have to declare them at all. Just
> comment out anything to do with declaring Sensors. The scout uses a different
> command to get the RAW values.
>
> For the Scout the the sensors are always TOUCH.
>
> Hope that helps.
>
> Dean
Thank I figured out how to use the sensors I must have an old version or
somthing because i have to write the "#ifdef"decleration and the "#endif"
decleration on top and on the bottom of the "SetSensor(SENSOR_1,
SENSOR_TOUCH);" here is the retro-fited Hank The Bumper Tank program for the
scout if anybody wants it:
#define BACK_TIME 50
#define TURN_TIME 80
task main() {
#ifdef _RCX
SetSensor(SENSOR_1,SENSOR_TOUCH);
#endif
#ifdef _RCX
SetSensor(SENSOR_2,SENSOR_TOUCH);
#endif
OnFwd(OUT_A+OUT_C);
while (true) {
if (SENSOR_1 == 1){
PlayTone(440, 50);
OnRev(OUT_A+OUT_B);
Wait(BACK_TIME);
OnFwd(OUT_A);
Wait(TURN_TIME);
OnFwd(OUT_B);
}
if(SENSOR_2 == 1) {
PlayTone(880, 50);
OnRev(OUT_A+OUT_B);
Wait(BACK_TIME);
OnFwd(OUT_C);
Wait(TURN_TIME);
OnFwd(OUT_A+OUT_B);
}
}
}
If you can find some way to improve it please E-Mail me at
neo.fortworks.com
P.S. If you want you can mount a touch sensor so that it is facing down and
always is touching the ground. reprogram the if (SENSOR_1 == 1)to
if (SENSOR_1 == 0) and so on, put it on a table and let er run! if it goes off
the table the touch sensor should be released an the robot will turn around!
Alex
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Message has 1 Reply:
Message is in Reply To:
| | Re: legOS
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| (...) As far as sensors go for the SCOUT you DO NOT have to declare them at all. Just comment out anything to do with declaring Sensors. The scout uses a different command to get the RAW values. For the Scout the the sensors are always TOUCH. Hope (...) (24 years ago, 14-Feb-01, to lugnet.robotics.scout)
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