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 Robotics / RCX / legOS / *3483 (-20)
  Re: Logo
 
It sounds like GTK :) Can you color it ? nanobapt (...) (21 years ago, 17-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Logo
 
(...) Well, I liked the more horizontal feel of that one, and it's lost when you use a more vertical (bold) font. This one has more of a block focus: (URL) (21 years ago, 17-Oct-03, to lugnet.robotics.rcx.legos, FTX)
 
  Re: Logo
 
I like the "OS". What do you think about doing "brick" in more block-like font. Something like bold (or black), outlined, Helvitica? (...) (21 years ago, 16-Oct-03, to lugnet.robotics.rcx.legos)
 
  Logo
 
I noticed there still isn't an official logo on the SourceForge page, so I thought I'd make a contribution: (avaiable in PSP/vector) (URL) (21 years ago, 16-Oct-03, to lugnet.robotics.rcx.legos, FTX)
 
  Re: disable LNP
 
(...) I actually had already tried this, but couldn't get it to work. Turns out I was having a problem with generating the linker file (genlds). Once I resolved that, it works GREAT! As you may expect, the processor intensive program I've written, (...) (21 years ago, 13-Oct-03, to lugnet.robotics.rcx.legos)
 
  RE: disable LNP
 
(...) Doesn't the H8/300 have a mode where you can scan up to 4 channels at once? Ralph (21 years ago, 12-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: disable LNP
 
(...) Mark is correct: I made the following two changes which will cause the sensors to be polled at 1KHz: in systime.c; added "bset #0x5,@_AD_CSR:8"; extern void clock_handler(void); ... sys_nohigh: mov.w #0x5a06,r6 ; reset wd timer to 6 mov.w (...) (21 years ago, 12-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: disable LNP
 
(...) Sorry, nothing has made it to an official release. I think Joseph Woolley has some code where he reduced the sample rate to 1KHz (I think). You might try contacting him about it. Mark (21 years ago, 11-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: disable LNP
 
(...) Have the changes from the above thread been implemented in a release of BrickOS, yet? (reduced sensor sample rate) I need to D/L a new release, but I don't want to rush, because I know I'll have to make changes to some of my existing code. (...) (21 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: disable LNP
 
(...) Steve, If no IR traffic (of any kind) is occurring, then there is very little overhead associated with LNP being active. In any event, this trivial amount of overhead (in systime.c) can't be disabled. What you really need to be concerned about (...) (21 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Linked Lists in BrickOS
 
(...) Michael, This will save you a few keystrokes: pNext = 0; :-) Mark (21 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Linked Lists in BrickOS
 
(...) Actually, it turned out that there was some leftover obj or mak files that were messing up the compiler. I purged the directory, and all was well. Thanks for the tip on tabbing. Just wanted to confirm that a BrickOS pointer is only 2 bytes... (...) (21 years ago, 10-Oct-03, to lugnet.robotics.rcx.legos)
 
  disable LNP
 
I need to write a program that can send and receive messages, but there are times when the program is running, that I don't want to waste processor time watching for messages. Is it possible to switch LNP on and off, while a program is running? I (...) (21 years ago, 9-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Linked Lists in BrickOS
 
(...) If you install cygwin and the cross compilers using my pre-packaged installer ((URL) and my pre-packaged and pre-built brickOS/leJOS installer ((URL) then you should be able to write your brickOS programs using GNU Pascal. (see below) (...) I (...) (21 years ago, 9-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Linked Lists in BrickOS
 
(...) Yeah, this was the problem. It hadn't occurred to me that BricxCC wasn't saving the file before making. Whoops. (...) Yes, tremendously (...) It looks like this was the problem line. I didn't know the syntax for a pointer to nothing. (in (...) (21 years ago, 9-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Linked Lists in BrickOS
 
(...) BricxCC can't know for sure what compiler to use unless it can tell what type of file you are editing. It figures this out using the file extension. In order to compile C++ and C code, BricxCC needs the file to have a .cpp or .c extension. (...) (21 years ago, 8-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: INT_MAX in BrickOS
 
(...) Yes, very much, thank you. That explains why I was getting odd results when I set an int to 65535. Now, I know what to do. Thanks Steve (21 years ago, 8-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: INT_MAX in BrickOS
 
(...) Hi Steve, Here's a handy table: TYPE BITS MIN MAX ===...=== char 8 0 255 unsigned char 8 0 255 signed char 8 -128 127 int 16 -32768 32767 unsigned int 16 0 65535 unsigned 16 0 65535 long 32 -2147483648 2147483647 unsigned long 32 0 4294967295 (...) (21 years ago, 8-Oct-03, to lugnet.robotics.rcx.legos)
 
  INT_MAX in BrickOS
 
What's the max value for an INT in BrickOS? Is it +/- 2,147,483,647? (21 years ago, 8-Oct-03, to lugnet.robotics.rcx.legos)
 
  Re: Linked Lists in BrickOS
 
(...) Also, add some semicolons to the above like so: class list { private: Node *p_head; }; Mark (21 years ago, 7-Oct-03, to lugnet.robotics.rcx.legos)


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