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 Robotics / RCX / legOS / *3433 (-20)
  Re: Maths functions
 
(...) That's nor really difficult ... nanobapt (21 years ago, 30-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Maths functions
 
Natural log (ln), and square root. Also useful would be x^y where x and y have fractional parts. I see you have done it with just x as a float and y as an int. This would incorporate the square root by doing x^1/2 "nanobapt" <nanobapt@wanadoo.fr> (...) (21 years ago, 30-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Maths functions
 
(...) What do you need more than I wrote ? nanobapt (21 years ago, 30-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Maths functions
 
I've posted an enhancement request on the sourceforge website for someone to write a full math.h. I would do it myself but my programming skills aren't very good. Your math.h looks like a good start. Hopefully someone will build on that. Thanks for (...) (21 years ago, 30-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Maths functions
 
(...) (URL) (21 years ago, 29-Aug-03, to lugnet.robotics.rcx.legos)
 
  Maths functions
 
I'm having trouble finding a maths header file. It's usually called "math.h". I need to do stuff like sine and cosine, and use the "abs" function to make a number positive. Does a file like this exist? Are there any plans to incorporate a maths (...) (21 years ago, 29-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Threads within threads
 
(...) Have you tried to run this code? I wonder what will happen "in real life". Actually, main will start monkey and cow as fast as possible. I think this will crash your stack after a short while. Regards, Michael (21 years ago, 29-Aug-03, to lugnet.robotics.rcx.legos)
 
  Threads within threads
 
Is it possible to use threads within threads? In the example below (with all 6 threads having different priority levels), how does the priority setting of each thread affect it being executed earlier than other threads? I mean, I assume that thread1 (...) (21 years ago, 27-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS installation with WinME and Cygnus problems
 
(...) Tom, What is this two-day workshop on RCX code that you mentioned? Ed (21 years ago, 20-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS installation with WinME and Cygnus problems
 
(...) Christoph, No, I have not yet solved the problem, but I intend to get back on it soon. I've been busy the past week preparing to present a two-day workshop on RCX Code. Now back to BrickOS (if I can get it working). What a change of gears! Let (...) (21 years ago, 19-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: gcc-3.3 - multi-line string literals
 
Thanks for the patch....but... Sorry to be such a NOOB but...how does one go about using this patch? I've gotten things to compile/make, generating .srecs and .lx's but sick and tired of scrolling through those deprecated multiline warnings. I'll (...) (21 years ago, 19-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS installation with WinME and Cygnus problems
 
.... (...) Hi Tom, I've exactly the same error coming up istalling brickOS 0.2.6.10 or 0.2.6.9 and cygwin 1.3.22 on an WinME machine. If I delete the code in random.c make hangs up at the next file... Did you fix the problem already?? Christoph (21 years ago, 19-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Errors compiling BrickOS Demos
 
(...) ... (...) Binutils, from 2.12 (IIRC) up to 2.13.1 produced malformed symbolsrec files. Use a later version of binutils. Max. (21 years ago, 19-Aug-03, to lugnet.robotics.rcx.legos)
 
  Errors compiling BrickOS Demos
 
Hi, I'm trying to get brickos working on a linux box running mandrake. I downloaded gcc-2.95.3 and binutils-2.13.1 and compiled them to make a cross compiler. That seems to have worked successfully. Then I ran ./configure;make to make brickos (...) (21 years ago, 19-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: BrickOS on Mac OS X
 
(...) Dave, We look forward to hearing how these tools work out for you. You should try Michael Zapp, (URL) about the USB applications. Ed (21 years ago, 16-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Question about mm.C in BrickOS
 
Thanks to both of you, I was pretty close to my understanding of it, but I did not know about the "new block creation behind the current block" but it makes sense now, if I have any other question (I am sure I will) I will def. ask. Thanks again, (...) (21 years ago, 14-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: USB/Serial Converter
 
Somewhere on the LEGO site it says that Serial > USB is not compatable -- If you must, why not just buy a USB IR tower from PITSCO LEGODacta for $30? If you have the SDK 2.5, or even the SDK 2.0, it comes with the driver for the USB tower (in the (...) (21 years ago, 14-Aug-03, to lugnet.robotics.rcx, lugnet.robotics.rcx.legos)
 
  Re: BrickOS on Mac OS X
 
Man, this is fantastic. Since moving over to OS X about a year and a half ago, I've been ignoring my RCX (retired the tired/crash prone PC forever!! Running Linux now though) and haven't played with it for lack of a development environment for OS X. (...) (21 years ago, 13-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Question about mm.C in BrickOS
 
Hi, (...) Ptr points to the length byte of the first free block (...) *(ptr-1) actually is MM_FREE and is now set to the callers id. (...) Now we can do two things: We could grab all memory we found in this block or we could allocate only the memory (...) (21 years ago, 13-Aug-03, to lugnet.robotics.rcx.legos)
 
  Re: Question about mm.C in BrickOS
 
(...) <snip> (...) I've never looked at brickOS code, but here is my take: By the time you hit line 2, you've found a free block that is big enough. Line 2 sets the owner of the block. Line 5 decides if the block is oversized enough to split. Line 6 (...) (21 years ago, 13-Aug-03, to lugnet.robotics.rcx.legos)


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