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 Robotics / RCX / legOS / *1069 (-10)
  Re: Very strange problems
 
(...) What sort of "issues" are these? Are you referring to the normal issues of multithreading (synchronization, deadlock, etc.), or specific legOS-related problems with it? I have a program that uses a decent amount of multithreading, and I'd hate (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) Redundancy is good :) (...) Good. It's generally solid, but can cause some issues from time to time. <snip lots of monkey talk :) > (...) Distance of movement or consistency (i.e. always forward) or both for fitness? Sounds really cool. Good (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) We have not done anything to ensure that whatever is transmitted is received correctly (i.e. without errors). What we have done is a build a system which will work even if one (or several) of the RCXs are temporarily blocked for some reason. (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) Argh. I was getting emulegos (which I was pretty familiar with) and legosim (which I though was C, not Java) confused. I'm afraid neither of them would be too easy to port to 0.2.x :( (...) Please make sure to share this with us! IR continues (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) I was afraid so. (...) We haven't reached the GA part yet. Right now the idea is to work out a communication protocol and then send a information back and fourth. And since the RCXs locked up we thought that there must be something wrong in (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) IIRC, it is 0.1.7, which used a completely different setup for the IR communication. (...) Unfortunately, no. (...) You mean, unmodified? No, I don't think. I've seen lots of code that worked, and then got "simplified" and then stopped (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) It seems that emulegos should be able to handle IR. However, it does not use the lnp-functions that I use, so I presume it is designed to work with an earlier version of legOS. Were earlier versions of legOS (I use version 0.2.3) less likely (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) I will hopefully clean up and release some of it by Wednesday. (...) I'm not sure- I don't think so, though. Someone else here may be able to answer that much better than I can. Luis ---...--- "Going to California with an aching in my heart. (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) Is this neural network code made public? I have emulegos, but I havn't much more than started it up. Do you know if it can handle IR-communication between several RCXs? Tobias (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)
 
  Re: Very strange problems
 
(...) Yes. We ran into similar problems when writing neural network code. Persist- you can write really cool stuff on legOS- we did. Also, emulegos (which is still around somewhere, though I'm not sure if anyone has ported it to 0.2.x) would (...) (24 years ago, 21-May-00, to lugnet.robotics.rcx.legos)


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