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 Robotics / RCX / *1110 (-10)
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) A quick grep of the sources show that only a few things (other than lnp, which depends very heavily on interrupts) need the interrupts- task visualization and sound appear to be the two victims. If you don't need these and don't want to worry (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) In theory, everything should work with an unpatched cross compiler, too. legOS code checks a preprocessor define, CONF_RCX_COMPILER, I think, to determine whether patched or unpatched compilers are used. The problem is, I don't have an (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
As I understand it, the patch provides support for interrupts, which, at least from my glance over the code, are necessary only for LNP stuff. (Markus, feel free to correct me on this.) So, it will compile with your "old" cross compiler and provide (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) does this mean legOS will or at least should compile and run without the patch ? if that's true -- what is the actual effect of the patch ? (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Connecting two RCX's
 
Joost Reuzel wrote in message ... (...) Apparantly you can just do that. I tried it; it works and it *should* not be harmful. Note, the output should be in the right direction. Eric (25 years ago, 15-Nov-99, to lugnet.robotics.rcx)
 
  WebSite Update - Building a MazeWalker
 
Ok. You have heard me blather on about how I will eventually get the mazewalker posted. The code isn't posted YET, but the pictures and text are...here's the link. (URL) This is a complete maze navigation system. It figures out where the boundaries (...) (25 years ago, 15-Nov-99, to lugnet.robotics, lugnet.robotics.rcx.pbforth)
 
  Re: legOS on Mac
 
Chris, check if gnu tools (gcc and binutils) is available for MAC, I guess they are: (URL) says: ---...--- Newsflash: gcc is included in Mac OS X Server after all. Apple just renamed it to cc. To make apps see gcc, open a terminal and type: ln -s (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Where to begin ?
 
(...) I faced a similar problem at the beginning of this year. If you want the most pieces for your money as a single kit, I'd recommend set 9609, the Technology Resource Set. It contains something like 1,700 pieces including a 9v motor and a fwe (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
Don't know much about the compiler differences (except that I thought most of the 1.1.2->2.9.5 differences would mainly cause compile-time failures, not run-time) but I have compiled every legOS thing I've done (including 0.2.1) with 1.1.2. I have (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)
 
  Re: Kernel dies after loading (was: Re: legOS-0.2.2)
 
(...) Hello Heiko & all other brave legOS'sers, i think i got some ideas related to my (and maybe someone else's) troubles. gcc 2.95.2 with Markus's patch applied looks like having general problems... I downloaded the legOS kernel contained in the (...) (25 years ago, 15-Nov-99, to lugnet.robotics.rcx.legos)


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