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Subject: 
Re: legOS
Newsgroups: 
lugnet.robotics
Date: 
Mon, 30 Nov 1998 23:29:50 GMT
Original-From: 
Tim L Casey <tcasey@{saynotospam}best.com>
Viewed: 
2421 times
  
Kekoa Proudfoot wrote:
The issue at stake is not the copyright.  It's the license agreement.


The issue of the license agreement does state one is not given
permission
to reverse engineer 'the Software'.  The software is defined as 'The
Software
included on the MINDSTORMS LEGOI product'.  I read this as including the
firmware.

That being said, I do believe one is not allowed to reverse engineer
any peice of SW on the LEGO brick, CD, or any of their little stupid
code which is compiled and run by their brick.

However, this type of protection generally protects against clones.
That is specifically why it was added to the MAC agreement.  This
simply means to clone something you have to do so in a clean room
environment.

I do think it applies to people putting their own OS onto an RCX.
However, it is not enforceable.  If someone attempted to, from the
Lego point of view, undermine their product, product identity or
some other assest; then the laywers could come a knockin'.

tim



Message has 2 Replies:
  Re: legOS
 
(...) Many software license agreements appear to forbid reverse engineerining, but there is considerable legal debate over whether the these licenses are actually binding. As for the copyright, there is legal precedent (at least in the U.S.) for (...) (26 years ago, 1-Dec-98, to lugnet.robotics)
  License agreement nuances
 
(...) But, if you read further, the License Agreement also says you may "use the Software on any single computer" and you may "use the Software on a second computer so long as the first and second computers are not used simultaneously". If the (...) (26 years ago, 1-Dec-98, to lugnet.robotics)

Message is in Reply To:
  Re: legOS
 
(...) The issue at stake is not the copyright. It's the license agreement. -Kekoa (26 years ago, 30-Nov-98, to lugnet.robotics)

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