Subject:
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Re: legOS
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Newsgroups:
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lugnet.robotics
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Date:
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Tue, 1 Dec 1998 07:28:48 GMT
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Original-From:
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Tim L Casey <tcasey@best.SPAMLESScom>
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Viewed:
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2433 times
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Brett Carver wrote:
> A micro-processor (CPU) is composed of a bunch of registers, adders,
> buffers, memory I/O locations, etc. In order for anything to take
> place, bit patterns (representing data) needs to be moved around thru
> these parts. A data value must be moved from memory (whos address must
> be computed) and into a register. This must be repeated for a second
> value. Then they must be sent thru the adder and back into a third
> memory location. Thus you have A = B + C.
Interesting. I view the actual chip implementation as software as well.
Having seen a number of chips being built from scratch (like 3), and
seeing the simulators for these chips run, then seeing the chip
production
source code (which is a lot like C, but with a lot less flexability.)
That source code is what most people think of H/W. It is really just
a form of S/W which is implemented in silcon. At least from my point of
view.
tim
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Message has 1 Reply: ![](/news/x.gif) | | Re: legOS
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| (...) You have a strong point here. Since the advent of VHDL, Verilog and the like, hardware is created with programming languages when full-custom design istn't worth the bother. (26 years ago, 1-Dec-98, to lugnet.robotics)
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Message is in Reply To:
![](/news/x.gif) | | Re: legOS
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| (...) I'm not going to touch the legal issues being talked about, but let me try to address the technical ones. A micro-processor (CPU) is composed of a bunch of registers, adders, buffers, memory I/O locations, etc. In order for anything to take (...) (26 years ago, 1-Dec-98, to lugnet.robotics)
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11 Messages in This Thread: ![RE: legOS -lego-robotics@crynwr.com (Eric Hodges) (30-Nov-98 to lugnet.robotics)](/news/x.gif) ![](/news/246.gif) ![Re: legOS -lego-robotics@crynwr.com (Paul Speed) (30-Nov-98 to lugnet.robotics)](/news/x.gif) ![](/news/46.gif) ![Re: legOS -Brett Carver (1-Dec-98 to lugnet.robotics)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: legOS -lego-robotics@crynwr.com (Markus L. Noga) (1-Dec-98 to lugnet.robotics)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: legOS -lego-robotics@crynwr.com (Brian Stormont) (30-Nov-98 to lugnet.robotics)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: legOS -Kekoa Proudfoot (30-Nov-98 to lugnet.robotics)](/news/x.gif) ![](/news/246.gif) ![Re: legOS -Kekoa Proudfoot (30-Nov-98 to lugnet.robotics)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: legOS -lego-robotics@crynwr.com (Tim L Casey) (30-Nov-98 to lugnet.robotics)](/news/x.gif) ![](/news/246.gif) ![Re: legOS -Dave Baum (1-Dec-98 to lugnet.robotics)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![License agreement nuances -lego-robotics@crynwr.com (Brian Stormont) (1-Dec-98 to lugnet.robotics)](/news/x.gif)
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