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Subject: 
Re: legOS
Newsgroups: 
lugnet.robotics
Date: 
Tue, 1 Dec 1998 07:28:48 GMT
Original-From: 
Tim L Casey <tcasey@best.SPAMLESScom>
Viewed: 
2433 times
  
Brett Carver wrote:

A micro-processor (CPU) is composed of a bunch of registers, adders,
buffers, memory I/O locations, etc.  In order for anything to take
place, bit patterns (representing data) needs to be moved around thru
these parts.  A data value must be moved from memory (whos address must
be computed) and into a register.  This must be repeated for a second
value.  Then they must be sent thru the adder and back into a third
memory location.  Thus you have A = B + C.

Interesting.  I view the actual chip implementation as software as well.
Having seen a number of chips being built from scratch (like 3), and
seeing the simulators for these chips run, then seeing the chip
production
source code (which is a lot like C, but with a lot less flexability.)

That source code is what most people think of H/W.  It is really just
a form of S/W which is implemented in silcon.  At least from my point of
view.

tim



Message has 1 Reply:
  Re: legOS
 
(...) You have a strong point here. Since the advent of VHDL, Verilog and the like, hardware is created with programming languages when full-custom design istn't worth the bother. (26 years ago, 1-Dec-98, to lugnet.robotics)

Message is in Reply To:
  Re: legOS
 
(...) I'm not going to touch the legal issues being talked about, but let me try to address the technical ones. A micro-processor (CPU) is composed of a bunch of registers, adders, buffers, memory I/O locations, etc. In order for anything to take (...) (26 years ago, 1-Dec-98, to lugnet.robotics)

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