Subject:
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RE: building a maze
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Newsgroups:
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lugnet.robotics
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Date:
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Tue, 9 Nov 1999 15:04:54 GMT
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Viewed:
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838 times
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> It would be great to learn more about your robot!
>
> However, one of the things you mention in the document as limitations, namely
> the incremental errors when a robot moves around, I consider to be just the
> crux of the matter. Navigating a maze more or less virtually is one problem....
> Handling all the things that can go wrong when the little (or not so little)
> thingie bumps around in the maze - that is really something to look forward to!
> For me it is, at least.
Yes, but it makes the whole problem MUCH harder. I prefer to solve the
simple problem first, then add things like location errors later :-)
> I have a goal not to use anything but the basic RIS kit in the first phase -
> but this means there will be some 'cheats' to replace the functionality of the
> rotation sensors. And of course, the steering software will have to run on the
> PC. But making the communication work is a challenge in itself...
My bot uses all standard RIS parts except for 2 micrmotors and 2 rot sensors.
You could get away with using touch sensors and measure the studs on the beams
like Mario and Marco's TicTacToe game...(no not the Nintendo version)
Cheers,
Ralph Hempel - P.Eng
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Check out pbFORTH for LEGO Mindstorms at:
<http://www.hempeldesigngroup.com/lego/pbFORTH>
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Reply to: rhempel at bmts dot com
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Message is in Reply To:
| | Re: building a maze
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| (...) It would be great to learn more about your robot! However, one of the things you mention in the document as limitations, namely the incremental errors when a robot moves around, I consider to be just the crux of the matter. Navigating a maze (...) (25 years ago, 9-Nov-99, to lugnet.robotics)
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