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Subject: 
Re: building a maze
Newsgroups: 
lugnet.robotics
Date: 
Fri, 12 Nov 1999 20:32:35 GMT
Viewed: 
2510 times
  
That's a great idea.  As it is, the light sensor 'arm' is in the forward
position during travel, so I could use it to track a line down the center of
the squares.  I suppose I could put a colored dot on the line where the light
sensor ends up if the robot is in the center of the square.  Some of this is
probably tough to visualize, I will get some pictures somewhere soon.

I would like to have the maze as 'clean' as possible, ideally with just the
walls.  The less artificial support the better, but the RCX has limits.
However, I think the rules allow for putting additional marks on the floor of
the maze.

Richard
richard at mailstart dot com

"Robot building is fun."


In lugnet.robotics, lego-robotics@crynwr.com (Paul Speed) writes:
> Interesting,
> 
>  About your positioning problem... perhaps you can mark down
> the center of the "hallways" with a different color than is used for
> the walls.  This way you can use standard line following methods to
> keep your 'bot centered within the passages.  At intersections you
> could correct your position/counters by finding the intersecting
> line.
> 
>  Heck, now that I think about it, I may try to make a line
> follower with a bit of maze navigation built in.
> 
>  -Paul (pspeed@progeeks.com)
> 
> 
> Richard wrote:
> > 
> > Your challenge inspired me to give it a try.  I decided to make an
> > actual moving robot that would navigate the full 8x8 maze.  I
> > constructed a section of the maze and went to work.  I hope to have
> > pictures soon, but here is a little information.
> > <-SNIP>
> > The problem is the positioning errors.  It is pretty important that
> > the robot get to the center of each square.  After moving 7 or 8
> > squares, there is enough accumulated error to cause problems.  I have
> > the treads geared way down to increase the rotation counts per unit
> > distance or rotation, but the touch sensor based counters just are
> > not good enough.  Some real rotation sensors would probably improve
> > the accuracy by quite a bit.
> > 
> > As it stands now the robot can navigate to the beacon in my small
> > mazes, anything larger and the robot would eventually get confused
> > and end up crossing a wall, which happens sometimes even in the
> > small mazes I use (usually 4x4).  It does make the right choices
> > and proceeded methodically, and very slowly, towards the light
> > beacon.
> > 
> > Wow, maybe that was a bit more than 'a little information'.  I am
> > stuck without rotation sensors, any hints or suggestions?
> > 
> > Richard
> > richard at mailstart dot com
> > 
> > "Robot building is fun."
> > 



Message has 1 Reply:
  Re: building a maze
 
(...) I tried using different colors, but it is difficult to make it work because of the limited range values of the light sensor. I got plenty of false readings, and I would like to be able to sense what is to be sensed without stopping... It (...) (27 years ago, 13-Nov-99, to lugnet.robotics)

Message is in Reply To:
  Re: building a maze
 
Interesting, About your positioning problem... perhaps you can mark down the center of the "hallways" with a different color than is used for the walls. This way you can use standard line following methods to keep your 'bot centered within the (...) (27 years ago, 12-Nov-99, to lugnet.robotics)

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