| | Re: Alternative Mindstorm Robotwars Pete Hardie
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| | (...) I disagree. Pure speed has the problem that it can end up repeating trips down dead-ends. A slower, but mapping, bot would have no repeats, and could win. (...) If you stipulate in the rules that the bot must touch each step, or some such, it (...) (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | Re: Alternative Mindstorm Robotwars Daniel Miller
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| | | | (...) Why map? Just build a bot that keeps a feeler on the left wall, and turns left if it loses the wall. You'd never go down the same hallway twice, and there's much less programming. (...) And/or that it may have no wheels! Daniel "Dan'l" Miller (...) (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | | | Re: Alternative Mindstorm Robotwars Benjamin Bennett
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| | | | | | Simple right hand rule or left hand rule solutions always will solve the maze _unless_ you start in the middle of the maze, or the exit is in the middle. But a smarter solution might be able to exploit knowledge about the maze to solve it, so even (...) (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | | | | | RE: Alternative Mindstorm Robotwars Allen Martin
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| | | | | | | (...) Or if there are multiple exits, only one of which is the finish. -Allen -- Did you check the web site first?: (URL) (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | | | RE: Alternative Mindstorm Robotwars Allen Martin
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| | | | | | (...) Depending on the topology of the maze, your bot may never find the exit with this strategy. Here's the simplest example: +---...---+ | F | | | | +-+ | | | |S | | +-+ | +---...---+ S = Start F = Finish -- Did you check the web site first?: (URL) (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | | | Re: Alternative Mindstorm Robotwars Peter Hesketh
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| | | | | In article <Pine.SOL.4.05.99011....purdue.ed u>, Daniel Miller <danielmi@ecn.purdue.edu> writes (...) But if you started on an island you would never leave it. (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | | | | Re: Alternative Mindstorm Robotwars Daniel Miller
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| | | | | (...) Yes, yes, all right already. I must admit that I am an aerospace engineer and not an artificial intelligence guru. When people say "maze" I get a mental image that has an entrance on one end and an exit on the other. The maze competition would (...) (26 years ago, 15-Jan-99, to lugnet.robotics)
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| | | | Re: Alternative Mindstorm Robotwars Mark Tarrabain
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| | | | (...) I'd be less concerned about the mice crawling all over the lego than I would be about the safety of the mouse. LEGO constructs can be easily be cleaned, repaired, or even replaced at a nominal cost If a careless 'bot happened to go right over (...) (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | | | Re: Alternative Mindstorm Robotwars Paul Speed
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| | | | | (...) Let me start by saying that I agree with you 100%. Mouse torture does not make for an interesting game. :) On the other hand, I think we are strongly underestimating the mouse. Anyone who has every tried to catch one when it gets loose will (...) (26 years ago, 14-Jan-99, to lugnet.robotics)
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| | | | | | Re: Alternative Mindstorm Robotwars Pete Hardie
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| | | | (...) I was more noting that it's hard to herd critters that can crawl over you to escape. W/R/T the safety of the mice...well, local pet shops do sell mice for snake food, so while I do deplore needless harm to animals, I don't see the possibility (...) (26 years ago, 14-Jan-99, to lugnet.robotics)
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