Subject:
|
Re: Positioning
|
Newsgroups:
|
lugnet.robotics
|
Date:
|
Sun, 30 Jan 2000 12:38:21 GMT
|
Original-From:
|
Andy Gombos <GOMBOS@NE.INFI.spamlessNET>
|
Viewed:
|
2271 times
|
| |
| |
Well, it seems that you all want this to be flexible. How I understand it is that
you will have to do at least some preperation to use this landmark system. Now I
was thinking about Marco's idea-put a grid of IR beams on the floor, and use the
standard map coordiante system to find the landmark. This way you could say the
landmark is at grid square C7, starts a A1, and then the robot would have 2 light
sensors to count rows and columns. I think you would need two, because if you put
1 on a turntable, then you have no way of knowing if it is exactly where you need
it, and could miss some of the beams.
In order to set the IR beacons, you could also have a robot that had a magizine
of beacons that could stick to walls. All the robot would have to do is go along,
and every so many feet, put a beacon there. After it did two walls then it was
done. You would only need 2 walls, since they would be enough to make up the
grid. If you wanted to get fancy, you could make them put out a RCX
understandable number that identified itself so the mapping robot would not have
to count. You would also have to check for blank spaces in walls like doors ect.
and that would make it hard because you would have to go to the other side, and
put the missing beacons there.
Andy
David Leeper wrote:
> Hi Mauro,
>
> Maybe I'm misunderstanding, but it seems to me that if you can't tell your
> robot how to turn correctly, no mapping system would work.
>
> The system I used contained a simple TURN LEFT, TURN RIGHT method. Each turn
> is 45 degrees. I didn't really have any problems with this.
>
> David Leeper (may have missed your point)
>
> In lugnet.robotics, Mauro Vianna writes:
> > I have been watching this discussion with great interest. I was looking for
> > a solution for this problem since I wanted to program a robot to find his
> > way inside my apartment.
> > The problem I found in the landmark system was that you don't have a precise
> > way to tell the robot how much to turn when it find it. Since this error is
> > cumulative it will evetually lose the landmarks. It will find the first, the
> > second but will eventually miss. It is especially important when the the
> > robot moves through different knids of terrain (carpet, plain).
> >
> > Did anybody try any kind of course correction? I thought about one but
> > didn't try it yet. The landmarks could have short lines of different color
> > extending from it in the direction of the next landmark. This way an
> > algoritm similar to the line folowing could be used to set the robot
> > direction.
> >
> > Ok, ok, the problem of landmarks on the living room vs. wifes persists... :)
> >
> > Mauro Vianna
> >
> > "David Leeper" <david_leeper@hotmail.com> wrote in message
> > news:Fp0v94.1r1@lugnet.com...
> > > Hi Pete,
> > >
> > > I agree that the short sight is a problem. In my tests, I used wide strips.
> > > Three times as wide as the RCX. And they were no more than a foot apart. So
> > > missing them would have been difficult.
> > >
> > > In real life, you could use similar tricks. For example, suppose you wanted
> > > your robot to travel from the bedroom, into the living room, go over to the
> > > corner and turn on the stereo. You could put a red rug in front of the stereo.
> > > That's your landmark. People visiting you wouldn't think you're strange (like
> > > they would if you layed colored strips of paper all over your house) and the
> > > robot would have a (say) 1 foot by 3 foot target to hit.
> > >
> > > You could also combine the mapping methods. Since the relationship of your
> > > bedroom to your living room is unlikely to change, you could use a timing map
> > > to navigate that. Then use a landmark map to zero in on the stereo. If your
> > > girlfriend moves the stereo a few feet to make room for her plants, your robot
> > > still finds the stereo.
> > >
> > > And, of course, I'm hoping sonar will increase the range that landmarks can be
> > > spotted. I'm not expecting it to be easy, and I don't even know what a
> > > landmark would look like to sonar, but I'll find out more this summer.
> > >
> > > And in talking about all this, it's starting to dawn on me that error handling
> > > while traveling a map is relatively unexplored territory.
> > >
> > > David Leeper (is still learning)
> > >
> > >
> > > In lugnet.robotics, Pete Hardie <pete.hardie@dvsg.sciatl.com> writes:
> > > > David Leeper wrote:
> > > > >
> > > > > Hi Pete,
> > > > >
> > > > > I was looking back over you post and realized I didn't answer a couple of
> > > your
> > > > > questions.
> > > > >
> > > > > > what are the steps leading up to "...when you get to the X..."?
> > > > >
> > > > > In the program I wrote there are only a few commands. Go forward. Turn left
> > > at
> > > > > landmark X. Turn right at landmark X.
> > > > >
> > > > > > And how does
> > > > > > a bot determine that it has not found a landmark and needs to ask more
> > > > > > directions.
> > > > >
> > > > > To be honest, I ignored the problem. Although I knew it could happen in
> > > > > theory, in practice it never did, though I admit it was a limited set of
> > > > > trials in a static environment. Offhand, I can think of a couple of possible
> > > > > solutions. 1) Just stop moving after a given time limit or wheel rotation
> > > > > count. 2) Have a set of landmarks that tell you when your lost, as in "If
> > > you
> > > > > see a McDonalds on your left, you've gone too far." Really, both answers are
> > > > > the same. Have a mapping system to tell you when you're not correctly
> > > > > following your mapping system.
> > > > >
> > > > > Again, I think the major flaw in all mapping systems that I've seen is
> > > > > the "GO" command. Moving a robot is not acurate and the programmer has to
> > > come
> > > > > up with ways to deal with the inacuracy, whether its a timer system, a
> > > > > rotation system, or landmark system.
> > > >
> > > > The main problem I'm seeing is that the legobot has very short sight, and so
> > > it
> > > > can
> > > > only travel a certain distance before it is nearly sure to miss a landmark,
> > > and
> > > > then
> > > > be lost.
> > > >
> > > > Also, in the Real World (tm), creatures with the limited senses of legobots
> > > tend
> > > > to
> > > > use trail-following methods (ants and scent trails, etc) as the main path
> > > > tracking,
> > > > and perhaps landmarks to ID branching points. Creatures with long-range senses
> > > > use distance measures (bees and the honey-dance)
> > > >
> > > > --
> > > > Pete Hardie | Goalie, DVSG Dart Team
> > > > Scientific Atlanta |
> > > > Digital Video Services Group |
|
|
Message has 1 Reply: | | Re: Positioning
|
| In lugnet.robotics, Andy Gombos <gombos@ne.infi.net> writes: How about a completely different approach?. Two 'beacons'. Each radiates a pulse of IR, and simultaneously, a pulse of ultrasonic tone. With each beacon firing alternately. The receiver (...) (25 years ago, 30-Jan-00, to lugnet.robotics)
|
Message is in Reply To:
| | Re: Positioning
|
| Hi Mauro, Maybe I'm misunderstanding, but it seems to me that if you can't tell your robot how to turn correctly, no mapping system would work. The system I used contained a simple TURN LEFT, TURN RIGHT method. Each turn is 45 degrees. I didn't (...) (25 years ago, 29-Jan-00, to lugnet.robotics)
|
28 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|