Subject:
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Re: what makes us different?
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Newsgroups:
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lugnet.pirates
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Date:
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Thu, 10 Jul 2003 00:57:22 GMT
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Viewed:
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2818 times
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In lugnet.pirates, Bruce Hietbrink wrote:
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In lugnet.pirates, Richie Dulin wrote:
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I reckon there are a few reasons:
1. Building decent ships is a challenge, and tends to involve some difficult
to find parts. 2. There is less popular culture inspiration for piratic
stuff than for space (or even castle or town). 3. There is a generally high
standard for MOCs on .pirates. 4. Space and Castle are so much easier to
build for. 5. There arent that many .pirate fans.
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Hi all,
Just a few thoughts from outside .pirates. There are some good points here,
especially the first one. Right now, if I wanted to get into Pirate building
there is only one set available from TLC, and thats at $90. While theyre
not exactly classic castle or space, the Harry Potter and Star Wars lines are
good sources of pieces for those genres (recent Adventurers line too, for
castle). Plus there have just been more sets built in those lines in the
past, so there are more sets and pieces available through e-bay, bricklink,
etc. Also, to build a ship, you pretty much need those ship pieces. You can
build a decent castle out of basic bricks. Good point on 4 as well. Id
never really considered how the limited number of hull pieces limits the
ultimate size of Pirate creations. Of course there are always ports and
fortresses etc.
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Ive begun to think that the rigging is often as limiting as the hull pieces.
The rigging is the weakest part (in all interpretations of weakest) of the
Misérable, but I think Ive come up with some solutions for the future (though
they may have to wait until Richard Parsons completes his heretical hull
expansion experiments).
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The point I would disagree with is point 3. If you look at the currently
featured MOCs on .castle and .space, those would also be very intimidating to
the new builder.
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Theres some pretty average stuff too (for example, the
Derotatinator), and also some simple,
but clever stuff that doesnt have a .pirates equivalent (jetpacks, pods,
fleebnorks).
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I would argue that all of these genres have their
outstanding builders who are intimidating to the newbie. The difference,
IMO, is that it is relatively easy to get into those other lines, so there
are also a lot more builders with less experience. Getting into Pirate
building is much more difficult, for the reasons discussed above, so it will
draw a much more committed crowd.
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True.
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I think the other very important point is in your point 4. In those other
genres, if you can imagine it, you can build it. There are people who build
castles with exact details of real historical examples, but most probably
stray from this, and many go far into the realm of the fantastic (hey, if it
doesnt fit with real physics, you can just call it magic). Even more with
space. There are a few very nice MOCs of the International Space Station or
there are those new sets from TLC based on the Apollo program, but these are
rare. Pirate building, OTOH, has to stick at least somewhat to real ships.
Some builders would find this restrictive. Of course, this is contradicted by
the train crowd. Those guys are outstanding at sticking to exacting replicas
of real trains, but thats a much larger area.
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Trains are certainly the exception, but they have the advantages of straight
lines, 90° angles and prototypes of convenient proportions and sizes.
Cheers
Richie Dulin
| | Port Brique Somewhere in the South Pacifique
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| | Misérable Building a safer South Pacifique
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Message is in Reply To:
| | Re: what makes us different?
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| (...) Hi all, Just a few thoughts from outside .pirates. There are some good points here, especially the first one. Right now, if I wanted to get into Pirate building there is only one set available from TLC, and that's at $90. While they're not (...) (21 years ago, 9-Jul-03, to lugnet.pirates, FTX)
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