Subject:
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Re: what makes us different?
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Newsgroups:
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lugnet.pirates
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Date:
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Wed, 9 Jul 2003 21:01:28 GMT
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Viewed:
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2874 times
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In lugnet.pirates, Richie Dulin wrote:
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I reckon there are a few reasons:
1. Building decent ships is a challenge, and tends to involve some difficult
to find parts. 2. There is less popular culture inspiration for piratic
stuff than for space (or even castle or town). 3. There is a generally high
standard for MOCs on .pirates. 4. Space and Castle are so much easier to
build for. 5. There arent that many .pirate fans.
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Hi all,
Just a few thoughts from outside .pirates. There are some good points here,
especially the first one. Right now, if I wanted to get into Pirate building
there is only one set available from TLC, and thats at $90. While theyre not
exactly classic castle or space, the Harry Potter and Star Wars lines are good
sources of pieces for those genres (recent Adventurers line too, for castle).
Plus there have just been more sets built in those lines in the past, so there
are more sets and pieces available through e-bay, bricklink, etc. Also, to
build a ship, you pretty much need those ship pieces. You can build a decent
castle out of basic bricks. Good point on 4 as well. Id never really
considered how the limited number of hull pieces limits the ultimate size of
Pirate creations. Of course there are always ports and fortresses etc.
The point I would disagree with is point 3. If you look at the currently
featured MOCs on .castle and .space, those would also be very intimidating to
the new builder. I would argue that all of these genres have their outstanding
builders who are intimidating to the newbie. The difference, IMO, is that it is
relatively easy to get into those other lines, so there are also a lot more
builders with less experience. Getting into Pirate building is much more
difficult, for the reasons discussed above, so it will draw a much more
committed crowd.
I think the other very important point is in your point 4. In those other
genres, if you can imagine it, you can build it. There are people who build
castles with exact details of real historical examples, but most probably stray
from this, and many go far into the realm of the fantastic (hey, if it doesnt
fit with real physics, you can just call it magic). Even more with space.
There are a few very nice MOCs of the International Space Station or there are
those new sets from TLC based on the Apollo program, but these are rare. Pirate
building, OTOH, has to stick at least somewhat to real ships. Some builders
would find this restrictive. Of course, this is contradicted by the train crowd.
Those guys are outstanding at sticking to exacting replicas of real trains, but
thats a much larger area.
Bruce
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Message has 1 Reply: | | Re: what makes us different?
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| (...) I've begun to think that the rigging is often as limiting as the hull pieces. The rigging is the weakest part (in all interpretations of weakest) of the Misérable, but I think I've come up with some solutions for the future (though they may (...) (21 years ago, 10-Jul-03, to lugnet.pirates, FTX)
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Message is in Reply To:
| | Re: what makes us different?
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| (...) I reckon there are a few reasons: 1. Building decent ships is a challenge, and tends to involve some difficult to find parts. 2. There is less popular culture inspiration for piratic stuff than for space (or even castle or town). 3. There is a (...) (21 years ago, 9-Jul-03, to lugnet.pirates, FTX)
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