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 Organizations / United States / NELUG / 2739 (-10)
  Re: When the world was young...
 
(...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Works for me-- I had been thinking we could just have a CP pool for magic items, but this works just as effecitvely. Each team makes 5 to 10 magic items, none of which can exceed 20 CP? Sounds ok to me... Maybe we can play around with magic (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Quoting Joe Comeau <joecomeau@earthlink.net>: (...) Drat! Guess i better put these away then. ;) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD4sEB.1rpn@lugnet.com... (...) (I (...) assuming (...) ballistae, (...) Jonathan and I can handle this with the caveat that Team C (Dave, Dan and Jenn) only get 2000 CP total and, (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
"Jennifer L. Boger" <jenn@peeron.com> wrote in message news:1049991336.3e95...ron.com... (...) 250 (...) of (...) He (...) items (...) Okay, so they're independent of your team's SP...BUT we must have a limit on these things, since we don't want (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Quoting David Eaton <deaton@intdata.com>: (...) I agree. It's not my troops fault he picked up something that cursed him forever and made some sp effectively ususable until his untimely death. He could have just as easily have picked up a goat. I (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Hmm. I kinda think if the SP's come out of your team's rations, people will be less likely to go scattering cool objects across the board. Plus, people would know in advance what *their* items did and would be less/more likely to pick them up (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Yep. (...) Also sounds good...I'm actually going to be creating that "something" with regards to the sword. I'll be sure to make it fair so that fore-knowledge is not and advantage (Jonathan doesn't even know what I have in mind for this at (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
So, Shaun will lose? Then, by association, Evil Wayne will lose. Evil Wayne cannot lose. Evil Wayne, who, apparently likes to talk in annoying 3rd person, will not simply stand aside and allow the forces of good-and-just to turn his team's troops (...) (21 years ago, 10-Apr-03, to lugnet.org.us.nelug)


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