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 Organizations / United States / NELUG / 2704 (-20)
  Re: When the world was young...
 
(...) On that note, what specifically about Ninjas should be disallowed? IE, half the reason Ninjas are so cool is Stealth, which costs an un-whopping 2 points. I'd either say disallow Stealth or make it cost more... Spider Gymnastix I'm not so (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) not to mention that the smell of steak lures the troppers to their untimely death! :) (...) mmm... spice, for the steak, of course! (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) How about this? And I steal this, without apology, from the classic ASCII graphics game "Rogue", which was the predecessor to "Moria": The function of an item is unknown until it is used ... and items with penalties are considered "cursed", (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Good question. The way the rules are written, it basically says they are completely undetectable, BUT as a certain laser-toting opponent will attest to, invisable or not, the Ninja is still physically there and therfore can still suffer damage (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Oh Shaun, Plague Cows are *so* 12th century. Who has time to wait around for the plague to take affect? I prefer the more instantaneous effects of flaming cows myself. *That's* where the money is these days. I also agree that there should be a (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) I like this idea as well, and can bring my coins to supply the troops, I have several hundred arriving shortly, to combine with my several hundred already gathered. I've also collected some little treasury bits together, books and chests and (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) I was thinking whoever touches it automatically gets equiped with it, so your only choices are to pick it up or leave it (or position another unit to grab it). As for when you find out what it does, I kind of like the idea of not knowing until (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm sorry, Dave, but much like painted torsos, just because you have a drawing of a Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden cow. More (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Hmm... quite interesting. Effectively, if (say) I pick up some magical plate armor that ends up *forcing* me to run everywhere in straight lines at twice my move rate every turn, I would have to drop any plate armor (or other thing that might (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Ooo, I like that rule better than my stupid idea about slips of paper and whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable things? And maybe (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Are magical items resistant to fire? If they aren't then I should proably avoid picking them up since I am prone to firey deaths. (...) Do we have a willing neutral to scatter the items? (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Okay, here's an idea that might work for everyone. I *do* like the idea of granting certain magical powers (spell casting) through objects, *but* I also think these objects are special. So my idea is that while any unit can pick it up, no unit (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Woah! There *is* a first for everything. You keep trying, it will get easier over time. - Joe (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Whoo-hoo...Excellent! I'm really exicted for this. I've never played with more than 2 other people and 99.5% of all the games I have played have been only one other person. Thanks Shaun for fronting me some troops and whatnot. I'll be there with (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) {Yawn} I'm sorry, did you say something? - Joe (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Well, *I* am, but I imagine that all those players *not* on my team are probably deathly afraid of my wrath, and rightfully so! I've already got a few ideas in mind... I should be able to come up with a massive army for Dan & myself. DaveE (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Wayne and I are eagerly looking forward to gruesomely vanquishing everyone else's troops on the field of battle. -s (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
(...) Regarding Scenery: I have a couple of items to offer up. I alluded to them in another post, but never gave any dimensions: (1) Tall tower castle - the base of the tower will fit on a large baseplate (2) Small hill and pond - two large (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Just a quick follow-up...Dan is definitely going to play, so as long as Dave can build the army, we should probably stick with the teams. Everyone okay with that? - Joe "Joe Comeau" <joecomeau@earthlink.net> wrote in message (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
 
  Re: When the world was young...
 
Okay, The confirmed players are Shaun, Dave, Jonathan, Evil Wayne and myself. Dan and Jenn will be on-lookers and may also participate (if I understand correctly). Neil can't make it. I would really like to have at least three armies, since it adds (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)


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