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Subject: 
Re: Brickwars rematch?
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 17 Jun 2002 21:34:13 GMT
Viewed: 
790 times
  
In lugnet.org.us.nelug, David Eaton writes:
In lugnet.org.us.nelug, Jonathan Dallas writes:
After that humiliating defeat, I would like to try this again, but with a
better layout so don't destroy those modules yet.

I'm thinking either:
- design modules with specific positions in mind
- design modules with doors on more than 2 sides-- essentially eliminate the
"corner"-y and "edge" modules.

Both approaches are correct. If you guys give me some time, I can come up
with a map before the setup.


I was thinking of having
another game on the 13th.  That would give us enough time to build one or
two more modules each.  Other suggestions for dates would be fine too, since
I know brickfest is the following weekend.

AAAARGH!!! I can't make it to Brickfest this year. Stop talking about it.
:(

I might be able to play the 13th.


There will be two objectives to this new game:
1. to be the first team to capture an alien.

Darn it... they are going to gang up on me now.

2. to upload as many data packets as possible.


Fewer data packets would be advisable, since there were so many that they
were way too easy to find.

I'd be tempted to revamp the rule to *carrying* the data packets. In this
last game, there was no real reason to tote data tiles around. In fact,
there was reason to purposefully re-hide or keep out-of-reach tiles that
might otherwise be captured by the enemy. Adds a spin if you have to keep
your people alive in order to retain points. Plus, it means we can explore
more, since effectively each team spent 6 turns with 1 trooper uploading,
when they could have been out doing other things. After all, who wants to
waste a turn downloading porn when you can be out decorating the halls in
your enemies' entrails?


We could probably make it as to get the data packets to the computer
room/control room to score any points.

There will be special nets that can capture an alien drone, but watch out
for the queen, she will be hard to kill.

Cool!!! Now I get an excuse to build the queen (and a room to put her in).

I'd probably say you get points for capturing aliens-- hence, aliens become
just more valuable data disks, with more points for capturing the 1st one.
And maybe a whole furlong of points for capturing the queen (if you can).

This will prove gruesome.

Adding danger, perhaps there's a 1d10 chance that the alien escapes the net
after capture, with a vengence on its captors!

I second this...

Yesterdays game stats:
--Each team managed to upload all of the data packets within 5-6 turns.
--Each team managed to get one stinch of alien crytal from the monkeys.
--The Faction team was able to completely control the teleportor.

Although *1* alien *was* able to get in and out!

--The Faction team was able to escape with the mind controller without any
resistance.

Mind controller?


It was such a secret that even The Coalition didn't know the true nature of
that device.

--The Faction team opened 18 modules.
--The Coalition opened only 9 modules.

-- The Faction lost 8 troops (1 intentional suicide), while 10 survived
-- The Coalition Marines lost 10+ troops, while 6 (I think) survived

--The Coalition still has one trooper wandering around the ship since the
aliens can't seem to attack him.  I think he stinks.

That's the luckiest trooper in the whole LEGO(r) Universe.



Message has 1 Reply:
  Re: Brickwars rematch?
 
(...) Too late, I already made the map and added these new modules: 6 32x32 1 16x16 Follow the link below to see the design specs for these rooms. (URL) we each build one 32x32 module with a cover then we won't know which room the queen is in. (...) (22 years ago, 18-Jun-02, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: Brickwars rematch?
 
(...) I'm thinking either: - design modules with specific positions in mind - design modules with doors on more than 2 sides-- essentially eliminate the "corner"-y and "edge" modules. Either of these will probably help to eliminate such a "stringy" (...) (22 years ago, 17-Jun-02, to lugnet.org.us.nelug)

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