Subject:
|
Re: Brickwars rematch?
|
Newsgroups:
|
lugnet.org.us.nelug
|
Date:
|
Mon, 17 Jun 2002 21:34:13 GMT
|
Viewed:
|
879 times
|
| |
| |
In lugnet.org.us.nelug, David Eaton writes:
> In lugnet.org.us.nelug, Jonathan Dallas writes:
> > After that humiliating defeat, I would like to try this again, but with a
> > better layout so don't destroy those modules yet.
>
> I'm thinking either:
> - design modules with specific positions in mind
> - design modules with doors on more than 2 sides-- essentially eliminate the
> "corner"-y and "edge" modules.
Both approaches are correct. If you guys give me some time, I can come up
with a map before the setup.
>
> > I was thinking of having
> > another game on the 13th. That would give us enough time to build one or
> > two more modules each. Other suggestions for dates would be fine too, since
> > I know brickfest is the following weekend.
AAAARGH!!! I can't make it to Brickfest this year. Stop talking about it.
:(
I might be able to play the 13th.
>
> > There will be two objectives to this new game:
> > 1. to be the first team to capture an alien.
Darn it... they are going to gang up on me now.
> > 2. to upload as many data packets as possible.
Fewer data packets would be advisable, since there were so many that they
were way too easy to find.
> I'd be tempted to revamp the rule to *carrying* the data packets. In this
> last game, there was no real reason to tote data tiles around. In fact,
> there was reason to purposefully re-hide or keep out-of-reach tiles that
> might otherwise be captured by the enemy. Adds a spin if you have to keep
> your people alive in order to retain points. Plus, it means we can explore
> more, since effectively each team spent 6 turns with 1 trooper uploading,
> when they could have been out doing other things. After all, who wants to
> waste a turn downloading porn when you can be out decorating the halls in
> your enemies' entrails?
We could probably make it as to get the data packets to the computer
room/control room to score any points.
> > There will be special nets that can capture an alien drone, but watch out
> > for the queen, she will be hard to kill.
Cool!!! Now I get an excuse to build the queen (and a room to put her in).
> I'd probably say you get points for capturing aliens-- hence, aliens become
> just more valuable data disks, with more points for capturing the 1st one.
> And maybe a whole furlong of points for capturing the queen (if you can).
This will prove gruesome.
> Adding danger, perhaps there's a 1d10 chance that the alien escapes the net
> after capture, with a vengence on its captors!
I second this...
> > Yesterdays game stats:
> > --Each team managed to upload all of the data packets within 5-6 turns.
> > --Each team managed to get one stinch of alien crytal from the monkeys.
> > --The Faction team was able to completely control the teleportor.
>
> Although *1* alien *was* able to get in and out!
>
> > --The Faction team was able to escape with the mind controller without any
> > resistance.
>
> Mind controller?
It was such a secret that even The Coalition didn't know the true nature of
that device.
> > --The Faction team opened 18 modules.
> > --The Coalition opened only 9 modules.
>
> -- The Faction lost 8 troops (1 intentional suicide), while 10 survived
> -- The Coalition Marines lost 10+ troops, while 6 (I think) survived
>
> > --The Coalition still has one trooper wandering around the ship since the
> > aliens can't seem to attack him. I think he stinks.
That's the luckiest trooper in the whole LEGO(r) Universe.
|
|
Message has 1 Reply: | | Re: Brickwars rematch?
|
| (...) Too late, I already made the map and added these new modules: 6 32x32 1 16x16 Follow the link below to see the design specs for these rooms. (URL) we each build one 32x32 module with a cover then we won't know which room the queen is in. (...) (22 years ago, 18-Jun-02, to lugnet.org.us.nelug)
|
Message is in Reply To:
| | Re: Brickwars rematch?
|
| (...) I'm thinking either: - design modules with specific positions in mind - design modules with doors on more than 2 sides-- essentially eliminate the "corner"-y and "edge" modules. Either of these will probably help to eliminate such a "stringy" (...) (22 years ago, 17-Jun-02, to lugnet.org.us.nelug)
|
12 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|