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Subject: 
Re: Brickwars rematch?
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 17 Jun 2002 21:34:13 GMT
Viewed: 
3194 times
  
In lugnet.org.us.nelug, David Eaton writes:
> In lugnet.org.us.nelug, Jonathan Dallas writes:
> > After that humiliating defeat, I would like to try this again, but with a
> > better layout so don't destroy those modules yet.
> 
> I'm thinking either:
> - design modules with specific positions in mind
> - design modules with doors on more than 2 sides-- essentially eliminate the
> "corner"-y and "edge" modules.

Both approaches are correct. If you guys give me some time, I can come up
with a map before the setup.

> 
> > I was thinking of having
> > another game on the 13th.  That would give us enough time to build one or
> > two more modules each.  Other suggestions for dates would be fine too, since
> > I know brickfest is the following weekend.

AAAARGH!!! I can't make it to Brickfest this year. Stop talking about it.
:(

I might be able to play the 13th.

> 
> > There will be two objectives to this new game:
> > 1. to be the first team to capture an alien.

Darn it... they are going to gang up on me now.

> > 2. to upload as many data packets as possible.


Fewer data packets would be advisable, since there were so many that they
were way too easy to find.

> I'd be tempted to revamp the rule to *carrying* the data packets. In this
> last game, there was no real reason to tote data tiles around. In fact,
> there was reason to purposefully re-hide or keep out-of-reach tiles that
> might otherwise be captured by the enemy. Adds a spin if you have to keep
> your people alive in order to retain points. Plus, it means we can explore
> more, since effectively each team spent 6 turns with 1 trooper uploading,
> when they could have been out doing other things. After all, who wants to
> waste a turn downloading porn when you can be out decorating the halls in
> your enemies' entrails?


We could probably make it as to get the data packets to the computer
room/control room to score any points.

> > There will be special nets that can capture an alien drone, but watch out
> > for the queen, she will be hard to kill.

Cool!!! Now I get an excuse to build the queen (and a room to put her in).

> I'd probably say you get points for capturing aliens-- hence, aliens become
> just more valuable data disks, with more points for capturing the 1st one.
> And maybe a whole furlong of points for capturing the queen (if you can).

This will prove gruesome.

> Adding danger, perhaps there's a 1d10 chance that the alien escapes the net
> after capture, with a vengence on its captors!

I second this...

> > Yesterdays game stats:
> > --Each team managed to upload all of the data packets within 5-6 turns.
> > --Each team managed to get one stinch of alien crytal from the monkeys.
> > --The Faction team was able to completely control the teleportor.
> 
> Although *1* alien *was* able to get in and out!
> 
> > --The Faction team was able to escape with the mind controller without any
> > resistance.
> 
> Mind controller?


It was such a secret that even The Coalition didn't know the true nature of
that device.

> > --The Faction team opened 18 modules.
> > --The Coalition opened only 9 modules.
> 
> -- The Faction lost 8 troops (1 intentional suicide), while 10 survived
> -- The Coalition Marines lost 10+ troops, while 6 (I think) survived
> 
> > --The Coalition still has one trooper wandering around the ship since the
> > aliens can't seem to attack him.  I think he stinks.

That's the luckiest trooper in the whole LEGO(r) Universe.



Message has 1 Reply:
  Re: Brickwars rematch?
 
(...) Too late, I already made the map and added these new modules: 6 32x32 1 16x16 Follow the link below to see the design specs for these rooms. (URL) we each build one 32x32 module with a cover then we won't know which room the queen is in. (...) (24 years ago, 18-Jun-02, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: Brickwars rematch?
 
(...) I'm thinking either: - design modules with specific positions in mind - design modules with doors on more than 2 sides-- essentially eliminate the "corner"-y and "edge" modules. Either of these will probably help to eliminate such a "stringy" (...) (24 years ago, 17-Jun-02, to lugnet.org.us.nelug)

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