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Subject: 
Re: Brikwars questions
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 26 Jan 2001 20:27:17 GMT
Viewed: 
675 times
  
In lugnet.org.us.nelug, Eric Joslin writes:
In lugnet.org.us.nelug, Jeff Johnston writes:

1) Are we using the customizing weapons rules from the
  end of Chapter 2?

Sure, I don't see why not.  I don't think anyone's used them before, but it's
no biggy.  Don't go hog-wild or anything, though, making a sword that does
10d10 damage, that's all. :D

That'd be a hell of a lot of CP.  No, I was thinking about
minor improvements - one or two CPs worth.

2) Are people sticklers for weapon representation, esp.
  on vehicles? Or can I pretty much define things as
  I want, and just tell people beforehand "this is a
  Mk III Laser, this is a Mk II Blaster, etc."

I don't think we've ever been, just make sure your big guns are bigger than
your small guns, and have it all laid out on a piece of paper.  My attitude has
always been "if you paid the points for it, you can have it".

Good. I figured that would be it, because a lot of ppl
seem to make models first and then assign Brikwars stats,
which is what I plan to do.

3) What kind of vehicle would a Landspeeder be?  Build
  it as Ground or Tracked and just say that the hovering
  is a "special effect" since it doesn't actually fly
  more than a foot or so above the ground?

I think it depends on the kind of landspeeder.  If you mean like Luke's
landspeeder in SW, and you're just going to have it sitting on the ground on
those little curved-ship-bottom pieces, then yeah, it's a ground or tracked
vehicle, it just doesn't have wheels.

That was what I meant. Didn't even know Space Marines had
a different kind of landspeeder...and I meant a foot in
scale measurement, not real...

4) Should I make some half-ruined buildings to bring
  along?

Sure!  Although full buildings with interiors that soldiers can get into are a
bonus.  Shaun and I are trying to work out some rules for a special objective
or two that will place a bit more of an emphasis on ground troops.

We'll see what I have time to make & space to bring...

5) Is it worth learning/using the Robot Vehicles rules,
  or should I just build mecha as normal vehicles?

Depends on the Mecha, really.  Neil has a mecha built that is bascially just a
heavily modified Chrome Crusher, and he chose to just build it as a tracked
vehicle because really it's just got legs instead of tracks.  I have some fully
humanoid battlesuits built, and I built them as RVs because I want to be able
to fully utilise their arms and so on.  Shaun has a couple of mini-mechs built
that are basically like tiny little Madcats or Vultures, and he built those
with RV rules so they can kick things and jump and so on.

OK. I just didn't want to be the only one using them.
If other folks are, then I might wind up doing it too.

Came up with another question, though:

Organization - are we using any of the tactical organization
rules for stuff like squads and battalions and chains of command?

J



Message has 1 Reply:
  Re: Brikwars questions
 
(...) Well, we figured out that you *could* build a single character with the 500 points, and he would be pretty much unstoppable. Since there's nothing in the rules directly limiting that, that's why we decided on the "no trooper can take a given (...) (24 years ago, 26-Jan-01, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: Brikwars questions
 
(...) Sure, I don't see why not. I don't think anyone's used them before, but it's no biggy. Don't go hog-wild or anything, though, making a sword that does 10d10 damage, that's all. :D (...) TL5 and under. (...) I don't think we've ever been, just (...) (24 years ago, 26-Jan-01, to lugnet.org.us.nelug)

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