Subject:
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Re: Yard Automation
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Newsgroups:
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lugnet.org.us.michlug
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Date:
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Mon, 10 Sep 2001 19:57:55 GMT
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Viewed:
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1004 times
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Larry & All,
> > I would suggest coordinating with Steve R, since he is most of the train
> > layout, since we will have a number of trains, stations, etc. He is working
> > on automatic swithces already as well. If you have a multi train layout that
> > 100% works, with no major hangups by the time we have the show fine, but if
> > it has a lot of problems, it will not be included, since it is not really a
> > testing ground. Fair enough?
>
> This seems a good approach to me, except I would suggest that nothing in
> LEGO ever works 100%. 99% ought to be good enough.
Yes, yes. I should have stated it better. Maybe if it is viable to run it in
a show, great. If not, it would be better to continue to test it and tweak
it before the show, since we will not have a lot of time to do that kind of
thing, as you know Kai.
< Snipped Larry's technical talking, since I am not at all familiar with
RCX, etc. >
> This feedback is offered not because we want to "beat on you" but rather to
> aid you in coming up with a rugged system that will fit within the design
> parameters.
Indeed. Just to give you some ideas, and suggestions, so if you can get it,
it might become a standard everywhere. When you do include a train layout, I
am planning a two track train station, whihc will be branched off the main
two lines, so think about that a little.
Scott S.
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Message is in Reply To:
| | Re: Yard Automation
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| (...) This seems a good approach to me, except I would suggest that nothing in LEGO ever works 100%. 99% ought to be good enough. Kai, your design and prototypeing goals should include a manual fallback so that if things aren't working quite right (...) (23 years ago, 10-Sep-01, to lugnet.org.us.michlug)
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