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 Organizations / United States / LafLRC / *50 (-10)
  Re: My Latest Creation
 
(...) Sounds nice. So, it has a motor to steer in addition to the drive motors? Is there a reason for not using the build-in steering? Oh, I guess for future development. (RCX Controlled) Would it be possible to have the polarity switch so it will (...) (19 years ago, 19-Sep-05, to lugnet.org.us.laflrc)
 
  My Latest Creation
 
Okay, so I was a little ambitious this weekend… I created a four wheel drive chassis that runs on two RC Buggy Motors. The motors are doubled up on the same drive shaft that runs both the front and rear differentials. Steering is done via rack & (...) (19 years ago, 19-Sep-05, to lugnet.org.us.laflrc)
 
  Re: something to do...
 
(...) and, the mating game was solved long before any 3x3 game was even invented. But, that's not really the point, is it? Actually, with the exception of C$, I suspect this will require more programming than any game I've done. Even with Project X, (...) (19 years ago, 18-Sep-05, to lugnet.org.us.laflrc)
 
  Re: something to do...
 
(...) Sorry, to hear that you think the next RTL game is lame. did I miss something? a 3x3 game was solved a LONG time ago. and by a plastic chicken no less. (URL) are you smarter than a chicken? The logic to solve 3x3 is public knoldge. if you want (...) (19 years ago, 18-Sep-05, to lugnet.org.us.laflrc)
 
  Re: something to do...
 
(...) That's up to you (the builder). (...) I'm inclined to think that each builder may want to use his own indexing system. However, there would need to be some markers to indicate where each block goes. Maybe those could be white lines, on a green (...) (19 years ago, 17-Sep-05, to lugnet.org.us.laflrc)
 
  Re: something to do...
 
(...) X and Y positioning of the dispenser and dispenser actuation uses three motors (I think). So moving back from the playboard, might want to be done by just moving the dispenser back from the board area (-Y?) and not the whole player. Any chance (...) (19 years ago, 17-Sep-05, to lugnet.org.us.laflrc)
 
  something to do...
 
You know, I just had an idea for an interesting game. The rtl guys are doing yet another lame competition, so I won't be spending the winter working on that, so I was thinking about other interesting things, and I came up with something I think (...) (19 years ago, 17-Sep-05, to lugnet.org.us.laflrc)
 
  Re: GBC Train crossing, IndyLUG & Chibots
 
(...) Hmm. A very interesting idea just came up. Given that we want to integrate a GBC into a train layout, I just had a cool idea that we could run a non-GBC train THROUGH the GBC. All I need is a sensor to detect where the other train is (or know (...) (19 years ago, 16-Sep-05, to lugnet.org.us.laflrc)
 
  Re: GBC Train crossing
 
(...) Even better, make the transfer sensors and waiting points as far away as possible while still preserving train-non-crashingness. That way we could run it so the two trains are often (always?) headed for the crossing at the same time, but never (...) (19 years ago, 15-Sep-05, to lugnet.org.us.laflrc)
 
  GBC Train crossing
 
Well, when I started to type this e-mail, I had a question, but I think I've already answered it. I was thinking about our GBC trains. If we don't want to run them on the same loop, maybe we could run them on separate loops that cross over each (...) (19 years ago, 15-Sep-05, to lugnet.org.us.laflrc)


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