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I just read through the BrickQuest rules, and Im quite impressed. I have a
number of questions I hope Peter can answer, though. I havent played a game
yet, so please forgive the more ignorant questions.
1) Although the Wizard has powerful spells, it seems like he would run out of
Spell Points pretty quickly. 14 spell points lookes like it would work out to
just 4 or 5 spells per game. After that hes just an archer. Or is there a way
(besides Infuse) that he can regain spell points during a game?
2) The terms squares and spaces seem to be interchangeable. Are they?
3) What is a BrickRuler? I cant find a definition or picture of one.
4) Im not firm on the whos in and out of the firing arc. In the image below,
have I drawn the Wizards firing arc (in red) correcty? Are creatures at the
squares marked 1 and 3 within the arc?
5) When an object which contains a creature is forced open, the creature within
is placed on a square square adjacent to the object. What if there are no empty
adjacent squares? Would the creature have to remain on/in the object until a
square opens up? If so, perhaps it would be limited to move actions only during
this time?
6) When a character passes an item to a second character, does receiving the
item count as an action on the part of the second character?
7) In the image below, which are valid targets for a charging Fighter?
- I believe the Fighter can charge a creature at square 1 by moving to square B.
- Can he charge square 4 by moving to square C (because it counts as 2 squares of movement)?
- If the previous point is valid, then can he charge square 2 by moving to square A, or is that not a straight line?
- If the previous point is valid, then can he charge square 3 by moving to square A (or would he have to turn 90 degrees left first?)
8) Climbing ropes or chains.
- Must a character be in the square with a rope or in the square adjacent to the rope in order to climb it? It would seem like either should work.
- If a character is climbing a rope 90 bricks high, he will have to make 10 rolls to successfully climb to the top. If he fails his very first roll, does he take 30 (90 / 3) or 3 (9 / 3) points of damage?
9) Critical Hits. A Wizard with 2 Attack Dice gets a critical if she rolls two
sixes, a 1 in 36 chance. Does a Dward with 3 Attack Dice get a critical only by
rolling three sixes (a 1 in 216 chance)? Thats the way I read the rule, but it
just doesnt seem fair.
10) Ethereality. Can an ethereal creature end its movement in an occupied square
or within a floor or wall? If so, what happens if the spell ends under this
condition? Is the creature bumped into an adjacent empty square? If so, and no
empty square exists, is it killed?
Thats all for now. Thanks in advance?
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Message has 2 Replies: | | Re: BrickQuest first questions
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| Hi Brian. I've played the game once at GenCon, so I'll answer what I can. (...) Look in the Swag page on the website. There's a Mana Potion that restores a dice roll's worth of spell points. (...) I believe that's the case. (...) It's like the 2x16 (...) (20 years ago, 17-Nov-04, to lugnet.gaming, FTX)
| | | Re: BrickQuest first questions
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| Questions are great... thanks for asking! (...) Well, it is about game balance and resource management... he can't be significantly more powerful than other characters. However, when I run a game I always start all characters out with one healing (...) (20 years ago, 17-Nov-04, to lugnet.gaming, FTX)
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