Subject:
|
Re: new game/rule help
|
Newsgroups:
|
lugnet.org.ca.rtltoronto
|
Date:
|
Tue, 13 Mar 2001 02:06:53 GMT
|
Viewed:
|
499 times
|
| |
| |
In lugnet.org.ca.rtltoronto, Chris Magno writes:
> to me this means you can build a "robot" that is really 2 or more bots
> that each go about their thing.
Yes.
> If someone is entering 4 robots as ONE player, should the robot have to
> be one robot to start and break into 4 robots, OR should all the entered
> robots just have to fit in the square??
>
> I'd like it to be the break a part bot, but Calum says it makes it too
> complex.
One thing I notice is a perverse requirement to make things mechanically
complex, when there are other strategic, programming or organizational
solutions which can solve problems in other ways. It's sort of like the
difference between Cray supercomputers (complex, expensive and elegant) vs
MPP clusters (simple, cheap but ugly).
If you want to impose a requirement to make them all one unit, someone who
enters four bots will simply join them with a little Space hose.
Calum
|
|
Message has 1 Reply: | | Re: new game/rule help
|
| Exactly what I was proposing, and would accept. Connect em with a space hose to start with. I will even galdly stipulate the space hose if you forgot to bring it. Basically, I want all your bots to start within a 2 foot square. Heck, I mean, lots of (...) (24 years ago, 13-Mar-01, to lugnet.org.ca.rtltoronto)
|
Message is in Reply To:
| | new game/rule help
|
| Just in case you missed it. Calum has posted the details of the next RTL robot game. After much debate, (and fisticuffs) we settled on the maxwell demon game. all the rules are on the RTL page. Calum and I are re-fining little details. I have a (...) (24 years ago, 13-Mar-01, to lugnet.org.ca.rtltoronto)
|
12 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|