To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 2817
2816  |  2818
Subject: 
Re: how perfect....
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Fri, 16 Nov 2001 05:47:17 GMT
Viewed: 
1720 times
  
In lugnet.org.ca.rtltoronto, Chris Magno writes:
> For the upcoming R10 robot game; I have a question about scoring.
> 
> For those new to the game, details can be found here:
> 
> http://peach.mie.utoronto.ca/events/lego/lego-020002-rules.html
> 
> 
> When My robot picks up a block, the process of moving it to its target
> square  rattles stuff.  When the robot finally puts the block in the
> square, sometimes the "block" will touch or slightly rest on the black
> cell wall border.   is this acceptable?  what about the position of the
> blocks.  Once or twice, the blocks will turn or flip to the point that
> the studs no longer face down.   how will this affect scoring, if at
> all???

No.  I don't think that's okay-A block is in place if it sits indexed into
the baseplate in the fashion the way they start.

Calum



Message is in Reply To:
  how perfect....
 
For the upcoming R10 robot game; I have a question about scoring. For those new to the game, details can be found here: (URL) My robot picks up a block, the process of moving it to its target square rattles stuff. When the robot finally puts the (...) (25 years ago, 16-Nov-01, to lugnet.org.ca.rtltoronto)

8 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR