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For the upcoming R10 robot game; I have a question about scoring.
For those new to the game, details can be found here:
http://peach.mie.utoronto.ca/events/lego/lego-020002-rules.html
When My robot picks up a block, the process of moving it to its target
square rattles stuff. When the robot finally puts the block in the
square, sometimes the "block" will touch or slightly rest on the black
cell wall border. is this acceptable? what about the position of the
blocks. Once or twice, the blocks will turn or flip to the point that
the studs no longer face down. how will this affect scoring, if at
all???
--
Chris
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Message has 5 Replies: | | Re: how perfect....
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| "Chris Magno" <cmagno@home.com> wrote in message news:3BF474AF.61D324...ome.com... (...) I'd say that's really pushing it. :) In real-world automation (not trying to sound elitist or anything, just stating fact), accurate placement is usually a very (...) (23 years ago, 16-Nov-01, to lugnet.org.ca.rtltoronto)
| | | Re: how perfect....
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| (...) <mock Chris: ON> --- I Don't know how it got turned off..... That's an easy question: If your name is Chris Magno you will be deducted 10 points. If your robot in any way resembles Chris Magno (be it in a effigy or just down right SLOW) you (...) (23 years ago, 16-Nov-01, to lugnet.org.ca.rtltoronto)
| | | Re: how perfect....
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| (...) IMHO, if the block is in the square and not touching the walls of the cell, it's good 'nuff but i'm not the cartesian 'bot expert! Dave (23 years ago, 16-Nov-01, to lugnet.org.ca.rtltoronto)
| | | Re: how perfect....
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| This is why I'd prefer bricks for the cell walls instead of plates. If a block is hung up on a brick wall it is obviously out of shape, but if its hanging on the edge of a plate wall it becomes more of a judgement call. I feel the block should be (...) (23 years ago, 16-Nov-01, to lugnet.org.ca.rtltoronto)
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