| | Re: rtl 20 - mating rules
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(...) Sure (...) Sure (...) Sure (...) Hmm, this might be a little cramped. Lined up perfectly the robots take 1/6 the total play area. I'm picturing a 8 bots jammed in a corner and one or two bouncing around in the remaining open space. But it's (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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| | Re: rtl 20 - mating rules
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(...) 10 was just a number. we can change it on the day (...) my GUT FEEL on this is: it allows someone to make and test a robot that is best suited to mate with the second (or third) robot entered thus giving them an advantage i can be convinced (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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| | Re: rtl 20 - mating rules
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(...) I guess it comes down to what's more important, the competition or getting together to watch robots mate. Without even considering bots working together, a game where dumb luck is important, running more then one bot definitely increases your (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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| | Re: rtl 20 - mating rules
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(...) GOD NO!!! -Rob A> (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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| | Re: rtl 20 - mating rules
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(...) Agreed. Play it by ear. Maybe have a couple of rounds, with increasing number of bots in the field? (...) Let's say I build 2 robots, and they are designed to find/mate with each other easily. So they mate. And have a smoke afterwards. But (...) (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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| | Re: rtl 20 - mating rules
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(...) i second this. BAM. (gavel noise) OK, so its agreed, Rob A is NO LONGER allowed to spawn offspring. Chris (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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| | Re: rtl 20 - mating rules
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(...) omg!! LMAO!! John, thats funy. Chris (19 years ago, 23-Sep-05, to lugnet.org.ca.rtltoronto)
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