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>
> Who had the fastest alpha-beta?
>
> Anyone else want to share what they did for their code?
I think there were several game engines, but a very small number of working
robots. (I'm sure there will be more posted later)
I know several people (including myself) are interested to see how all the
software stacks up, so I'd like to create a (non-rtl) software c$ event. I'll
post a communication standard and people will be able to post their stuff
on-line, and download others.
Then, you can really see how your software stacks up. (it must be able to run
on an RCX and send the standard messages)
More soon
Steve
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Message has 3 Replies: | | Re: Fun
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| (...) Recursion. 5 plys. The heuristic board analysis was written in native H8/300 assembler. (...) Yeah... I was so concerned about the logic that I completely lost sight of the mechanical side of it. (...) <members.lycos.co.uk...aniac.exe> Mike (21 years ago, 1-Feb-04, to lugnet.org.ca.rtltoronto, FTX)
| | | Re: Fun
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| (...) Steve, I REALLY like this idea. its VERY geeky, and was somthing i wanted to do for a dinner, but was quickly shot down by Calum saying it was too geeky. (the same calum who spends his off hours makeing digital picture frames, mp3 players for (...) (21 years ago, 2-Feb-04, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Fun
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| (...) I was able to get each book entry down to 12 bytes. I mean 42 entries on the board by two bits, plus at least three bits for where to drop was the best I could come up with... That is 87 bits which could be packed into 11 bytes, but the (...) (21 years ago, 1-Feb-04, to lugnet.org.ca.rtltoronto)
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