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In lugnet.org.ca.rtltoronto, Chris Magno wrote:
> > It's not you, Chris mentioned it too. I'm not eager to change it at this point,
> > as others have already started. So unless it's impossible, let's just make sure
> > everyone's aware of this restriction and work around it.
> ok, so we are agreed than.... the spirit of the rule was meant mainly as a way to
> say that you cant have your robot LIVE on your opponents side. but if you venture
> into an opponent air space, people will not get upset.
>
> and that 2. don't be a DINK and build a robot that parks and lives up to the edge
> of the game board.
Well more like this:
a) if you're going to be a dink and build a wall there and complain, you can go
back to Indiana. (Random state, honest!)
b) if someone honestly built right to the edge and another robot interferes with
it, I'm siding with the first person-the rules state you can be that close, so
be that close. People need to read the rules, however tight they may be.
> I wish some one bought ME a $3 shirt.
Listen, bub, if you're not going to come down and hang with the nerd convention
in DC every year, you're not getting the benefits of it.
Calum
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Message has 1 Reply: | | Re: Play Area
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| (...) So, I have a robot (my second design) that sits pretty close to the side of the board. I'm pretty sure you'll call me a dink for building it because it sits close to the edge, but that's how it's designed. A robot like this would be much (...) (21 years ago, 24-Dec-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: Play Area
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| (...) ok, so we are agreed than.... the spirit of the rule was meant mainly as a way to say that you cant have your robot LIVE on your opponents side. but if you venture into an opponent air space, people will not get upset. and that 2. don't be a (...) (21 years ago, 24-Dec-03, to lugnet.org.ca.rtltoronto)
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