|
| | Re: king-o-da-hill
|
| (...) I have no idea what you mean by the latter sentence. BOTH robot owners have to agree to give up together. If you have the robot with something at 2:30, obviously you don't agree to draw. Boring? I suppose so. (...) Not at four days away from (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
| | | | Re: king-o-da-hill
|
| (...) OK, but what if I have a bot that gets to the top in the first 10 seconds, and just drives around looking.. then 2 min 30 sec later your robot decides to makes its great move... thats a GREAT strategy, but boring to watch. this scenario nulls (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
| | | | Re: king-o-da-hill
|
| I agree with Calum. If the two combatants can mutually agree on the outcome before 3 minutes is up then the match can be called early. Otherwise let it run the full three minutes. Derek (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
| | | | Re: king-o-da-hill
|
| (...) Let's not change the 3 minutes (it's been in writing for three months now), but if both designers agree nothing is going to change after a minute as Steve says, then yeah. Now if I have a super offensive move played at 2:53, the game should (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
| | | | Re: king-o-da-hill
|
| this just came in from Steve, and seems like a good compromise... other ideas floating about. Over all, any time limit changes should only affect a small part of programming. not a major redesign of your robot. ---...---snip---...--- Chris, Here's (...) (22 years ago, 10-Mar-03, to lugnet.org.ca.rtltoronto)
| |