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 Organizations / Canada / rtlToronto / *16626 (-5)
  Re: rtl22 working concept
 
(...) If only one game is played, the bot that plays first will be at a big disadvantage... (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Calum, I think you missed my point. When I said "easier" to draw. I meant to imply, that the robot who plays O would be at a SLIGHT timed disadvantage, vs. the X playing bot. We need to finalize a "timed" game and or would each "round" (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I'd suggest a template that has a very light X and O marked in tiny dots. This would be the "ideal" mark location, and robots (and humans) should try to make them as close as possible top these. -Rob A> (20 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If you are really worried about very slow machines, do what LafLRC did - time was one of the constraints, fastest wins all else being equal. (...) That was a problem I was going to mention as well. There needs to be a very clear standard here, (...) (20 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) My concern with drawing circle is some may do it the hard way and the game will take too long. Although the slowest part is probably trying to read where the opponent draw their X or O. If a bot miss-read because the opponent's last drawing is (...) (20 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)

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