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 Organizations / Canada / rtlToronto / *16539 (-10)
  Re: rtl21 B
 
(...) Then you should have geared them down more. If it was possible to stall the motors, and the tires weren't slipping then your speed would have been reduced more, increasing your torque until you got to a point just before they would slip. -Rob (...) (18 years ago, 3-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl21 B
 
(...) Seriously, I think the tires were too sticky. When the bot met with something "immovable" (like an anchor bot) then the bot would STOP. I really dont recall, but I think, none of my loss's were do to actually being PULLED. (I expect to be (...) (18 years ago, 3-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
(...) ummm... NO (18 years ago, 3-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Dave's tears - R21 the results
 
(...) Aren't the stickiness that made your motor stall, or was it the RC motor turning itself off? So here are my pics: (URL) Highlights: Chris keep getting distracted by (URL) food> and (URL) talking>, and forgot to test his robot properly. Calum (...) (18 years ago, 3-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: Hobby Show November 3-5, 2006
 
Does the local Toronto train group do the train show a few weeks after this? Nov 18 - 19, 2006 The Toronto Toy & Doll Collectors' Show & The Toronto Christmas Train Show We are debating which show to possibly open a sales booth at, "the hobby show" (...) (18 years ago, 3-Aug-06, to lugnet.loc.ca, lugnet.loc.ca.on, lugnet.loc.ca.on.ham, lugnet.loc.ca.on.ott, lugnet.org.ca.rtltoronto, lugnet.org.ca.parlugment)
 
  Re: rtlToronto22 Ideas?
 
(...) We didn't do a "time penalty" for touching. That could make it so a very-fast, very-sloppy robot could win against a very-slow, very-accurate robot. If you have to help your robot play, you should lose to someone who doesn't have to help their (...) (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote: <snip> (...) I'm liking this idea more and more. I like the time factor to help determine the winner and I like the time penalty for every 'touch'. It's just like Project X except one row and (...) (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
(...) The easiest way is to cover the board with tiles. However, that's a bunch of tiles, and not everyone has that available (after they've made the cubes). On the other hand, leaving the board as-is will give better builders another challenge to (...) (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto22 Ideas?
 
(...) See that's the problem I have with 3T...it's bankrupt by default. Same with ProjectY...we're all making the assumption most entries won't work properly, so don't worry that the outcome is deterministic is a non issue. It seems to me kind of (...) (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl21 B
 
(...) Yes. It should make it a very simple game. No fancy strategies. It does take a bit of fun out of it for some of us, but hopefully it will give some new people a chance to play. (...) The center line. Steve (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)


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