| | Hey, look what's on Freshmeat.... Matthew Miller
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| | (URL) :) (24 years ago, 3-Oct-00, to lugnet.off-topic.geek)
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| | | | Re: Hey, look what's on Freshmeat.... Dan Boger
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| | | | (...) heh, cool and fun :) (24 years ago, 3-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | (...) :) thanks. (24 years ago, 4-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Jennifer L. Boger
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| | | | (...) funny you should write, dan's playing it again now :) (24 years ago, 4-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | (...) Awesome. Lemme know if you find any problems. Or have any suggestions. I've fixed a few minor bugs and such and am gonna release the 1.0 version real soon now.... (24 years ago, 4-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Dan Boger
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| | | | (...) heh, make it allow to start multiple walls! so I can start one, and start another BEFORE the first one finishs! :) (24 years ago, 6-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | (...) You can *sort* of do this -- if the red line finishes while your black line is still going, you can start another red line. This is actually a pretty important tactic for getting high scores. It wouldn't be too hard to actually implement the (...) (24 years ago, 6-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Dan Boger
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| | | | (...) actually, I didn't know you could do that! the ability to start only one line is even better! :) now I'll have to try... (24 years ago, 6-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | (...) And vice versa, of course -- if the black line finishes, you can start another... (24 years ago, 6-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Dan Boger
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| | | | (...) nod, it's pretty cool! what's a good score? :) (24 years ago, 6-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | (...) Actually, I'm not sure yet. I've spent more time coding than playing. Karen's top score is 6000-something so far, but I'm pretty sure one can get past that. Also, I think I'm going to add a timer. It's possible to do really well if you spend (...) (24 years ago, 7-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Dan Boger
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| | | | (...) heh... I guess I need to work at it some more - I'm only at 3200 or so :) (...) oh no! Jenn keeps saying I drive her mad cause I wait too long... is it going to be a timer with a set time per level, or just a limit how long you can wait (...) (24 years ago, 7-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | | (...) I haven't figured it out yet exactly. I think it's going to be a set time per level. However, I'm not sure what will happen when the time runs out. It might just be for a bonus. (24 years ago, 7-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Jennifer L. Boger
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| | | | (...) the longer you take to do a level, the lower your score! muahahah (24 years ago, 7-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | (...) Ooh, great idea! That seems a lot less arbitrary than a time limit. I'll put that in and see how it works. (24 years ago, 8-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Dan Boger
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| | | | (...) Also, Tom Cook says that instead of having the right button switching between vertical and horizontal, make the right button only do horizontal lines, and the left button start a vertical lines... This also will help faster play, which is (...) (24 years ago, 8-Oct-00, to lugnet.off-topic.geek)
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| | | | | | Re: Hey, look what's on Freshmeat.... Matthew Miller
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| | | | (...) Actually, I tried this initially, and found it much worse. It's not intuitive enough -- even after playing for quite a while, you keep forgetting which button is going to go which direction. When I get around to implementing a Settings dialog, (...) (24 years ago, 8-Oct-00, to lugnet.off-topic.geek)
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