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    Re: CO BrikWars get together —Gino A. Melone
   drew@netpluscom.com (LegoMasterLuke) wrote in <Fsv026.5v@lugnet.com>: (...) I'm hoping not to even look at points before we play. Everyone should present their armies. We all scratch out beards (so to speak) and, hopefully, agree that the armies are (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
   
        Re: CO BrikWars get together —Drew Lawrence
     (...) "Give me freedom or give me death!" The quote seems fits in perfectly. :) (I know that the original quote is 'give me liberty.') (...) Yes, I know what you mean. I hinted that if you said pretty please, I would be your ally, and back up your (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
    
         Re: CO BrikWars get together —Gino A. Melone
     drew@netpluscom.com (LegoMasterLuke) wrote in <Fsv6qM.4vs@lugnet.com>: (...) My bad. I thought you meant 'support', as in, my knights support firing a gyro. (...) Very high UR. A wizard who could cast it would be very expensive. A wizard who could (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
    
         Re: CO BrikWars get together —Drew Lawrence
     (...) Nope. (...) Heh.... your entire army would probably consist of like 5 of those. (...) My smiley is a boxer. LegoMasterLuke (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
    
         Re: CO BrikWars get together —Gino A. Melone
     drew@netpluscom.com (LegoMasterLuke) wrote in <FsvAz8.LtH@lugnet.com>: (...) Actually. I'd expect a truely powerful wizrd to run 300-500CP. One would be an entire army. Classically, Wizards have virtually no armor. Any attack that gets past his (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
    
         Re: CO BrikWars get together —Drew Lawrence
     (...) What sort of defensive magic are wizards equipped with? On average, magic does little against physical objects (such as a bullet, or a laser blast.) There is levitate, but not much else....(and your wizard would probably be dead by the time he (...) (25 years ago, 11-Apr-00, to lugnet.loc.us.oh)
    
         Re: CO BrikWars get together —Mike Rayhawk
     (...) That may or may not be true, we weren't actually able to do a lot of real- world testing in that regard like we did with the chainsaw fighting and other stuff. How magik works may change depending on the battle and the players involved. (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
   
        Re: CO BrikWars get together —Mike Rayhawk
   (...) This is usually the way to go - it doesn't even matter that much if they aren't well matched, if you have more than two players. Weaker players will always tend to gang up on stronger ones, even if they don't declare official alliances. (...) (...) (25 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 

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