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| | Re: What makes a legend?
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| (...) Yeah, I don't think of that one as a big loss in the age of cable, unless you were going for that 1950s-1970s look in a town MOC or something. (...) Actually, the crater plate probably exists. See this 1996 set in the database: (URL) No old (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: What makes a legend?
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| (...) I'd guess that compromises would include: No old style TV antenna on the top of the mini-base. This I could live without. I always thought it looked kind-of silly anyway. Just replace it with a straight antenna (use one like the two on top of (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Australian Credit Statements
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| (This post is in reference to (URL) someone could cross-post this message there, I would appreciate it!) To our Australian customers, A question has arisen regarding a credit statement a few of you may have received after your order had actually (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) A legend is a model that is unique in design (for the time period) and beggs to be expanded, have a space port, castle village or town built around it. It is one that starts a whole line of story and truly expresses originality. If the spirit (...) (23 years ago, 23-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) <and later> (...) That's been my reading of the subject. LD has to go to the feeding trough as an intruding tendril of the company, rather than as its lifeblood--in a sense, it's a shoot off of the main vine that continues to get stronger, but (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) 15K sounds cheap-- more like twice that. Remember, LD is *direct*, and doesn't have the luxury of a huge market (like retail). LD can release a set with no new parts and could sell merely 1,000s and be profitable, but a new theme needs to sell (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) While I see your point, Richard, I think the crux of the matter, and perhaps the ultimate answer to Brad's original question is this: In order to keep development/marketing costs down for LEGO Direct, rather than trying to figure out what (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: What makes a legend?
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| (...) Let me take a stab at defending the Jack Stone line, and maybe we can get to the real issue at hand. First of all, I don't see or hear anyone ripping on the Duplo line as "juniorized", or "doesn't integrate well" into System. Why not? Because (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct, lugnet.general)
| | | | Re: what makes a legend?
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| (...) Yeah, but in this case I am trying to raise the specter of element molds now gone, and not necessarily worry about "new" elements or themes. There seems to be at least an assertion that LD will not reproduce molds for elements from the past in (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) Strange quote. The way I've heard it is, "The best solution is often the simplest one." Maybe I should stop hanging around software engineers. :) (...) I wasn't really trying to answer Geoffrey's question. My apologies if it seemed that I was. (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
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