Subject:
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Re: Identifying AFOLs on LUGNET
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Newsgroups:
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lugnet.general
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Date:
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Tue, 23 Nov 2004 18:39:13 GMT
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Viewed:
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999 times
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In lugnet.general, Larry Pieniazek wrote:
> In lugnet.general, Gerhard R. Istok wrote:
>
>
> > What do you think?
>
> I like the LEGO Geek Code better, it is more expressive. However it may be a bit
> harder to decode.
I agree. And I seem to remember some talk a while back about creating a Lego
geek code parser.
For those who don't remember the Lego Geek code, check out:
http://www.geocities.com/SoHo/Lofts/9639/lcodev22.txt
--
Thomas Main
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Message has 3 Replies: | | Re: Identifying AFOLs on LUGNET
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| (...) generator)... (URL) the way my code worked I had to switch the order of a couple things from Derek's version (actually, for DISPLAY purposes rather than PARSING purposes, which is shameful of me), and I added a few things (themes, etc) that (...) (20 years ago, 23-Nov-04, to lugnet.general)
| | | Re: Identifying AFOLs on LUGNET
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| "Thomas Main" <thomasmain@myrealbox.com> wrote in message news:I7nAHD.1FBx@lugnet.com... [ ... snipped ... ] (...) Amazing how few of those names at the bottom of the text that I recognize! Mike (20 years ago, 24-Nov-04, to lugnet.general)
| | | Re: Identifying AFOLs on LUGNET
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| Hello! (...) internet connection. And would I ever be able to memorize my geek code? Bye Jojo LEGO: CA[bf+++(6074) kk2---]+++c(6067) TO[cl],SP[cs,bt1],PI++ #+++++ S- LS+ Hal M+ A+ HK@ LM-- VL@ YB77m IC19 (20 years ago, 24-Nov-04, to lugnet.general)
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