| | Identifying AFOLs on LUGNET Gerhard R. Istok
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| | I had this idea last night, and I was wondering if it makes sense (I'm sure I'll hear from pro's and con's). Here it is: What if Lugnetter had a 4 digit code to identify them from a Lego collector perspective. Here's what I mean: 1st digit: (collect (...) (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | Re: Identifying AFOLs on LUGNET Eric Kingsley
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| | | | (...) Kind of a neat idea, for what its worth I would be a 0212. Eric Kingsley (...) (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | Re: Identifying AFOLs on LUGNET Larry Pieniazek
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| | | | (...) I like the LEGO Geek Code better, it is more expressive. However it may be a bit harder to decode. (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | | | Re: Identifying AFOLs on LUGNET Thomas Main
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| | | | | (...) I agree. And I seem to remember some talk a while back about creating a Lego geek code parser. For those who don't remember the Lego Geek code, check out: (URL) Main (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | | | | Re: Identifying AFOLs on LUGNET David Eaton
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| | | | | | (...) generator)... (URL) the way my code worked I had to switch the order of a couple things from Derek's version (actually, for DISPLAY purposes rather than PARSING purposes, which is shameful of me), and I added a few things (themes, etc) that (...) (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | | | | | Re: Identifying AFOLs on LUGNET Gerhard R. Istok
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| | | | | | | (...) I don't know about the Geek code. I think it would take less time to read someones profile (personal info) in paragraph form that to try to translate a Geek code into data one can understand. You would always need a cheat sheet of sorts, and (...) (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | | | | | | Re: Identifying AFOLs on LUGNET David Eaton
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| | | | | | | (...) Heh, if LGC caught on, it'd probably slowly become second nature-- at least to the things you were interested in seeing. But I have to agree, it's very intimidating at first glance. Lots of symbols and wierdness floating around. Now, what (...) (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | | | | Re: Identifying AFOLs on LUGNET Mike Walsh
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| | | | | | "Thomas Main" <thomasmain@myrealbox.com> wrote in message news:I7nAHD.1FBx@lugnet.com... [ ... snipped ... ] (...) Amazing how few of those names at the bottom of the text that I recognize! Mike (20 years ago, 24-Nov-04, to lugnet.general)
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| | | | | | | Re: Identifying AFOLs on LUGNET Johannes Koehler
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| | | | | Hello! (...) internet connection. And would I ever be able to memorize my geek code? Bye Jojo LEGO: CA[bf+++(6074) kk2---]+++c(6067) TO[cl],SP[cs,bt1],PI++ #+++++ S- LS+ Hal M+ A+ HK@ LM-- VL@ YB77m IC19 (20 years ago, 24-Nov-04, to lugnet.general)
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| | | | Re: Identifying AFOLs on LUGNET Darren Hoffman
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| | | | (...) not bad Gary, I like it. no need to make it official, I'll remember mine, Darren... 0215 (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | Re: Identifying AFOLs on LUGNET Elroy Davis
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| | | | (...) Neat idea, but what about those of us who don't stick to any one building theme? I build Town, Train, Technic Scale, Space, Miniland, Adventurers. I don't think I'ved settled into any one theme yet. Would I be a 03xx? -Elroy (20 years ago, 23-Nov-04, to lugnet.general)
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| | | | Re: Identifying AFOLs on LUGNET James Wilson
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| | | | Good idea, but needs a CAD digit, too. James (20 years ago, 23-Nov-04, to lugnet.general)
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