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Subject: 
Re: Why sets receive a ZERO?
Newsgroups: 
lugnet.general
Date: 
Sun, 17 Nov 2002 22:24:21 GMT
Viewed: 
1747 times
  
In lugnet.general, Larry Pieniazek writes:
> In lugnet.general, Allan Bedford writes:
> > In lugnet.general, Ken Godawa writes:
> > > I'm curious on why so many of the popular sets receive a "zero" rating.

> > As well... what would your solution to this problem be?  Would you like to
> > see the zero rating removed?  Should every set, no matter how good or bad,
> > get a minimum 10 rating?
> 
> I would say probably not... some sets really ARE duds.
> 
> > Or, like in some judged sports, should we remove
> > the highest and the lowest rating in order to better average out the
> > remaining votes?
> 
> That's not a bad idea. It works for Figure Skating (and we know how fair and
> impartial THAT sport is!) Grin.... No seriously, it IS a good idea.
> 
> I would say this, though.... how abou this... (and it may be overengineering
> the solution.) My supposition is that someone has went through and given a
> lot of sets as 0. In fact wasn't there a case early in ratings where it was
> known that someone went through and rated every single Pirate set with 0?
> 
> Maybe there should be a requirement that in order to be allowed to rate sets
> you need to rate some sets good as well as some bad? Require that your
> average rating across all sets you rated is at least 10 and no less than 90?
> That is, no going and rating EVERYTHING a 0 or EVERYTHING a 100. This will
> encourage people to put some thought into what they like and dislike. You
> get 5 0s (or 5 100s) and then you have to go find something you like (or
> dislike, as the case may be) or else no more ratings are accepted until your
> average is within range.

Just *slightly* overengineered.  :)

To implement the drop high and low rating idea, it might look something like
this:

averageRating = ((sumOfAllRatings - lowestRating) - highestRating) /
(totalNumberOfVotes - 2)

I think.  :)

> Seriously, if you think every single set LEGO ever made is worth only 0,
> what are you doing here at LUGNET? I know Allan and I have different
> opinions

Perhaps not as much now as we did at one time.  I have really tried to focus
on the good things about LEGO, as I know I was guilty of not doing that in
the past.  Generally, I've tried to stay out of discussions like this for
the last few months.  But I saw in this thread the potential to help sort
out something that was clearly bothering another user.

<ANGEL MODE OFF>    ;)

> but we both can find sets we'd rate higher than 0, and sets we'd
> rate lower than 100... I am sure of it.

Which is why I can think of perhaps only one or two sets I might ever rate
with a zero.  And they are part of a series that rhymes with Black Throne.  :)

But seriously, I do try to find at least *some* good in any set I'm about to
rate.  I personally think more sets fall into the 40 - 60 range than some of
us might like to admit.

> Probably not really a good idea but maybe it will get people thinking?
> (deciding it's not really a major problem is an OK outcome)

Yes, I think the discussion of this issue is more important than effecting a
solution.  From the evidence given, I don't think any sets are really
'hurting' from the zero ratings, but it obviously bothered Ken enough to
start this thread.  I think getting everyone's opinion is just as critical
as fixing something that may not be that broken.

All the best,
Allan B.



Message is in Reply To:
  Re: Why sets receive a ZERO?
 
(...) I would say probably not... some sets really ARE duds. (...) That's not a bad idea. It works for Figure Skating (and we know how fair and impartial THAT sport is!) Grin.... No seriously, it IS a good idea. I would say this, though.... how abou (...) (24 years ago, 17-Nov-02, to lugnet.general)

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