| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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I have to agree with Joe. I used 1200cp (more than I was supposed to) for this game and I was able to finish all of my turns within 15 minutes. I did this by reducing the number of troops that I had to move, the number of attacks per turn, and (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Actually, Shaun and Wayne, I think you've missed the important point. I don't think it has solely to do with small CP caps, but rather the number of units. While the CP limit can clearly influence the number of units you can create, in a game like (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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(...) <SNIP> (...) Actually, I think limited CP is always a good idea (and I'm always happy with TL5+). With this many people, it's really *necessary* to have lower CP. It's about the only way we can squeeze this many turns in. Most of the games I (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Bubble Gum Crisis: A Great Game
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(...) Not to throw in a "me too!" post, but I have to agree here. This was a great game! My pictures at: (URL) points: (1) Small budgets, small budgets, small budgets! With only 150 CP allowed per person, most participants only had 1 to 3 troopers. (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HKyI9x.uCp@lugnet.com... (...) this (...) suddenly more (...) (1d6, (...) I like the idea! Although I have my suspicions on how quickly it will move, since we are talking about a (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) Snip I absolutely love the idea. It gives you better a control of the civilians than their medieval counterpart, but doesn't give you absolute control of them. Very flexible, and better yet, the potential for comic outburst is astronomical: (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | The Random Masses (Was:Re: BubbleBrick Crisis - TL6 Brikwars)
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(...) This post is being crossposted to .gaming.brikwars, for the purposes of discussing quasi-random civilian actions. Our upcoming BubbleGum Crisis Themed TL6 battle takes place in an urban environment, meaning there will be lots of room for (...) (21 years ago, 9-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: Qwikwars?
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(...) Sounds like a "Quikwars: Deathmatch." It might work if you try it sometime. (21 years ago, 21-Aug-03, to lugnet.gaming.brikwars)
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| | Re: Portable Brikwars Documentation - Personal Data Thingy?
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(...) Personally, I think a laptop would be easier to read and search through. I have a Pocket PC and it's irritating to have to tap and scroll. It's best for quick notes and stuff, not large documents. Also, on a laptop, you can use the internet (...) (21 years ago, 20-Aug-03, to lugnet.gaming.brikwars)
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| | BrikWars question -- determining collision damage
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Hi all I recently played a Brikwars game with my friends, but we were unclear on the collision damage rules. It was kind of a big point because if my friend lost his Giant Robot, then he'd be reduced to only a few infantry. We just fudged it for (...) (21 years ago, 12-Aug-03, to lugnet.gaming.brikwars)
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| | Gencon Prelim Report
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Hi all, The GLUG contingent has returned from GenCon 2003. We are tired but wiser. I probably have more time than most considering everyone else is preparing for BrickFest 2003. But I, on the other hand, get to work. I am uploading the last of the (...) (21 years ago, 2-Aug-03, to lugnet.gaming.brikwars, lugnet.gaming, lugnet.pirates)
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| | Re: Portable Brikwars Documentation - Personal Data Thingy?
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(...) The text files fit just fine in my $99 Palm m500. Depends on your budget though, the Palm Pilot screens are a little small - about 12x30 characters - so you might consider a laptop or one of those new tablets I keep hearing about. Maybe I (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars)
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| | Re: Portable Brikwars Documentation - Personal Data Thingy?
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You can always ask DaveE to tag along with you. He really knows the rules, all versions of them (he can even quote some of the flavor text) and has a very handy "search loophole" feature. Now seriously, or may be not so seriously, what about a (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars)
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| | Re: Portable Brikwars Documentation - Personal Data Thingy?
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(...) Well, since these rules have been released in pdf format, I think the only thing you need is: a PDA (iPAQ for example), PDF reader (I suppose it is available for those devices) and the main files. Prepare some dollars for that electonic toy! (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars)
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| | Portable Brikwars Documentation - Personal Data Thingy?
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Like any good acolyte in the church of Briwkars, I have a three-ring binder with all of the rules printed out, which I keep updated regularly. It is massive. 8 pounds, and probably about 10x13". When traveling, that's a lot of real estate to take (...) (21 years ago, 1-Aug-03, to lugnet.gaming.brikwars, lugnet.org.us.nelug)
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| | More quikwars-my own castle supplement
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I was hoping to play some quikwars today, but i realized some vital info about castle stuff was left out. so heres my own supplement: Castle Supplement Armor Ninja armor-adds 1 to movement Plate armor-adds 1d6 to health Chrome armor-blocks all (...) (21 years ago, 20-Jul-03, to lugnet.gaming.brikwars)
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| | Re: Gencon At Indy
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(...) Ahh, to have time to prep for Gen Con... My mother is occupying most of my time. I do hope to finish the 8 almost finished cutters I have, and perhaps build another ship. Note that any and all larger ships will be welcome. I should have the (...) (21 years ago, 15-Jul-03, to lugnet.org.glug, lugnet.gaming.brikwars)
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| | Re: Gencon At Indy
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(...) Thanks for the report. I'm running my own trials of the Brick Battles scenarios this weekend, to figure out the same things. My two test groups are a bunch of warhammerites and a bunch of non-gamers; hopefully that will give me a good feel for (...) (21 years ago, 15-Jul-03, to lugnet.org.glug, lugnet.gaming.brikwars)
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| | Gencon At Indy
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The current slate a games at Gencon include several two-hour BrikWars demos, two six-hour BrikWars games, two Evil Stevies Pirate Game, two Pirate Wars games, a Mechaton game, maybe a robotics display, a combat comparision game. A long list am I (...) (21 years ago, 15-Jul-03, to lugnet.org.glug, lugnet.gaming.brikwars)
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