| | Re: 'Mech Damage Question
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(...) Well, it makes sense. I didn't know if it was intentional or not. I've seen pictures of 'Mechs (in BrikWars) that have unarmored joints. ~Clangador (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) Well-built models will always have an advantage over poorly-built models. That's completely intentional. The question isn't about whether a properly-armored mech has an unfair advantage, but rather, why would anyone pay full CP and then not (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) Okay. I'm digging it. My friend, who I'll be playing against next Sunday asked me this question. If he builds covers over the joints of his mecha, will that prevent an attack against the joint until the cover is blasted away? It seems like it (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) It's more the difference between the attacker saying "I attack your mech" and "I attack the inner joint of your mech's left elbow." If he attacks a specific part, then he can use component damage. If he attacks the mech in general, then he (...) (20 years ago, 11-Jun-04, to lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) So, the attacker gets to choose which type they want to use? ~Clangador (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Re: 'Mech Damage Question
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(...) It looked like you'd answered your own question in the earlier post - any mixture of component, statistic, or platform damage will do. It all depends on which type of damage the attacker thinks is most effective or most appropriate to the type (...) (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | 'Mech Damage Question
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Hello, I have a question. I guess my other post on this didn't get thru. I played a game of BrikWars Sunday. We played 10 troopers and a singel 'Mech each. I'm using the Robitic Vehicles rules. The damage rules for 'Mechs seems kind of unclear. How (...) (20 years ago, 8-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Re: Motorcycle
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(...) I can't really say; not anytime in the immediate future - even if I drop everything and work full-time on the rulebook, it takes a couple months of labor to compile a full revision. I keep an updates.txt file in my brikwars-dev directory, (...) (20 years ago, 4-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Motorcycle
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Thanks for the info. Any idea when an update to the rulebook might happen? ~Clangador (20 years ago, 3-Jun-04, to lugnet.gaming.brikwars)
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| | Re: Motorcycle
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(...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)
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| | Motorcycle
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I'm working on making stats for a LEGO motorcycle in BrikWars. But, when I work it all out, it comes up with 0.5 inch for a movement rate. I'm either doing something wrong, or the stats in the game break down at some points. Or, I may not know what (...) (20 years ago, 28-May-04, to lugnet.gaming.brikwars)
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| | Re: Is BrikWars Dead?
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(...) "They" should put a rule in the book that you have to post pictures and a write up after the game. Really. -Clangador Obligatory Quote: "Brick are made of people! (2 URLs) (20 years ago, 27-May-04, to lugnet.gaming.brikwars, FTX)
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| | Re: Is BrikWars Dead?
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(...) 2 things: 1. Not everyone wants to spend the time on writing up every battle. I know from hearsay and reading gaming.brikwars that there have been recent battles. NELUG is right now discussing organising another one. 2. Come to BrickFest this (...) (20 years ago, 26-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | (canceled)
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| | Re: Is BrikWars Dead?
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"Clangador" <clangador@comcast.net> wrote in message news:HyC12v.F9q@lugnet.com... (...) is the (...) playing (...) battles, but (...) You might want to look in lugnet.gaming.brikwars Frank (20 years ago, 26-May-04, to lugnet.gaming, lugnet.gaming.brikwars)
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| | Finally My QuikWars Pics from Ourcon!
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Hi All! I finally found time and a working computer to post my pics from OurCon (April 18 & 19) during which Teddy and I converged to display our spacey models. As it was a gaming convention, we offered two impromptu sessions of QuikWars (variant of (...) (20 years ago, 14-May-04, to lugnet.events, lugnet.gaming.brikwars, lugnet.loc.us.ma, lugnet.org.us.nelug, lugnet.space, FTX)
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| | Re: Bubble Gum Crisis
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Thanks Shaun, but don't be modest. Your write-up is what gives the site life. By the way, there is a cheesy easter egg hidden on one of the pages...I suspect you won't find it though. As for the game, I couldn't agree more. The "less is more" (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
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| | Re: Bubble Gum Crisis
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(...) This looks great, Joe! As with any other trend worth following, NELUG's brikwars games seem to have evolved in fits and starts. I'd consider this one to be the first of a new era of games that so far have been tremendous! After last summer's (...) (20 years ago, 11-May-04, to lugnet.gaming.brikwars)
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| | Bubble Gum Crisis
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Boy oh boy, has the .brikwars newsgroup been silent lately. Whatever happened to the carnage? The gore? The sheer ruthlessness of thy fellow man and woman? Well, wonder no more. It's time to wipe that classic smile off your face and remember what it (...) (20 years ago, 11-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.us.nelug) !
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| | Re: The Vikings meet Medieval Cogs
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"Don Cox" <the1hugh@yahoo.com> wrote in message news:HwMsqz.9t2@lugnet.com... (...) many (...) actions. I (...) ship to (...) (URL) (21 years ago, 23-Apr-04, to lugnet.castle, lugnet.build.ancient, lugnet.gaming, lugnet.gaming.brikwars, lugnet.pirates)
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