| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) MegaOzConvention??? another MOC? ;) (...) Oh yeah... any idea why?... someone wake the dead??? ;) Mel (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) I would personally love to attend another meeting at the Mittagong RSL. It was a great venue (parking,tables,access and food all good), and the location made the trip back to Melbourne vastly easier. How far from Sydney is it again? At least (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) Sounds like an entirely well thought out plan to me. Are there any takers for venue. I think James demonstrated most impressively how tons of space is not strictly required for a very fine fest. You're all welcome at my place, but I am a very (...) (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) I think you should probably give them horses & riding lessons too. They seemed to spend a *lot* of time strolling toward the combat zone.... Cheers Richie (21 years ago, 4-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars)
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| | Re: Studfest [lots, probably 18. Hey that's quite a few for an Australian club!]
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(...) Welcome, and thanks for showing up. Blocks in a row is a team game. (...) Kudos must go to Pete and Dave who bravely watched the entire thing without falling asleep! Brikwars can be very absorbing, particularly when one has whittled once's (...) (21 years ago, 3-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Re: Studfest [roman numeral for this one, there having been so many I have lost count)
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(...) Thanks from me, too. (...) It didn't seem like 4 hours. But then, I was winning ;-) (...) Unfortunately, due to an error in timing the Belgians arrived about half an hour after the fighting ceased. (...) Actually, that was 3 infantrymen and (...) (21 years ago, 1-Mar-04, to lugnet.loc.au, lugnet.gaming.brikwars, FTX)
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| | Studfest [roman numeral for this one, there having been so many I have lost count)
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Dudes and dudettes, The Sydney and surrounds gang got their blocks in a row today for the first time in eight months, at James' place in Dee Why (thanks James). The chatted, inspected mocs, agreed upon the range of Lego issues in the way that one (...) (21 years ago, 29-Feb-04, to lugnet.loc.au, lugnet.gaming.brikwars) !
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| | Re: Gauging interest in BrikWars at PDX BrickFest
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(...) Stephen - I'm game for both nights. I've plade BW once before. I'm open to the scenario! Looking forward to it! -mark (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars, lugnet.events.brickfest)
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| | Re: Help needed from Brikwars Veterans
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(...) If the players are all pretty new, aim for squads of around three or four units, maybe three Troopers and a Hero each, and a pretty basic weapons loadout. A cap around 30-50 CP should give players enough room to sweat over whether to burn (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
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| | Re: Help needed from Brikwars Veterans
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(...) A 6x6 grid of 32x32's? Phew, those little plastic guys better have some vehicles to ride around in! I'd say that if you're using all vehicles, that's about right, but you still want to put in plenty of terrain accessable only on foot. And (...) (21 years ago, 13-Feb-04, to lugnet.gaming.brikwars)
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