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    Re: Brikwars in different scales —Jeremy H. Sproat
   (...) Cool! (...) Wow, that's even more detail than I was expecting. Structurally, how would the rules fit within BW 2000? Or would this suppliment be geared for a future release? In a similar vein, I was looking at Stephen's Minifig Death and how (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
   
        Re: Brikwars in different scales —Shaun Sullivan
     (...) Yes, that's the thing about Mike ... more detail than one could ever hope for. It's an agonizing cycle for those of us who yearn for every update to Brikwars. We hope- nay, *demand* that Mike fill in every detail, and make sure to point out (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
    
         Re: Brikwars in different scales —Jeremy H. Sproat
     (...) Yes! Mike, do it! That's about $180 more per year than the average game designer makes! ;-) (...) I'm afraid I have "Parka" tattooed across my forehead...I love to just read the rules, but somehow I can't merge into the Anoraky subculture. I'm (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
    
         Re: Brikwars in different scales —Mike Rayhawk
     (...) Wait, let me do the math... carry the seven... power of two... hey! There are game designers out there making $20 a year? I'm getting screwed! (...) I go back and forth. When some chunk of the rules undergoes a radical change and it comes time (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
   
        Re: Brikwars in different scales —Mike Rayhawk
   (...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 

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