| | Re: A question about BrikWars robots Jason Rowoldt
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| | Whenever I use the RV supp to make a robot, it seems to go about 30+" / turn. I have to tone this down by about 1/2 to make it reasonable (ground stuff should not go as fast as flyers). For jumping, your idea seems reasonable. Jason (...) jumping (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | | | Re: A question about BrikWars robots Gino A. Melone
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| | | | (...) The mech I'm fielding tonight has a 32" movement (using torso power) and a 20" jump (using combined legs). The jump seems high, but 5" (using torso power), seems way too low. Using leg power for movement would be ridiculous. Would be 128". The (...) (24 years ago, 15-Aug-00, to lugnet.gaming)
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| | | | | | Re: A question about BrikWars robots Mike Rayhawk
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| | | | (...) There are supposed to be maximum speeds for each propulsion type, but it looks like I forgot to put them in. For ground propulsion, the max speed is TL x 4". I'll fix that when I do the next site update this weekend. Robots can exceed their (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | | | | | Re: A question about BrikWars robots Gino A. Melone
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| | | | (...) So, 24" for TL6 mechs. That sounds reasonable. (...) That sounds good. (...) Most of my mechs have legs which should be able to jump well. Especially the spider and scorpian designs. I'll think about this and let you know what I come up with. (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | | | | | Re: A question about BrikWars robots Mike Rayhawk
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| | | | (...) No problem, but I have to object. Giving everybody new and better ways to avoid being productive isn't necessarily a service to the community. (...) I'm also going to try and put in some fancy Javascript calculators so you can just type in (...) (24 years ago, 16-Aug-00, to lugnet.gaming)
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| | | | | | Re: A question about BrikWars robots Gino A. Melone
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| | | | (...) Um, no comment. :-) (...) Neato! (...) Ok. Un-official supplement. (...) I was really trying to avoid bookkeeping. I was trying to follow the spirit of the combat system. You survive the attack or you die. I toyed with a hit point like system (...) (24 years ago, 17-Aug-00, to lugnet.gaming)
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