 | | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) I'll have to have a look at this also. I'm not absolutely wedded to a campaign game with ship upgrades (even in an 8 hour game, they barely come into play). Adding the other aspects of the campaign game (scenario islands and such) would be (...) (21 years ago, 7-Oct-04, to lugnet.gaming)
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 | | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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In lugnet.gaming, Frank Filz wrote: , it's small arms fire that is too effective. (...) You might want to take a look at Flagship Games [Pirates!] They are designed for cast resin ships and 25mm figs, but the cannon count and physical ship size is (...) (21 years ago, 7-Oct-04, to lugnet.gaming)
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 | | Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) The swivel cannon is always able to target. Without a swivel cannon, your ability to target depends somewhat on the GM's estimation of the angle of broadside, but it tends to be a pretty small arc on either side of the ship (though it is (...) (21 years ago, 6-Oct-04, to lugnet.gaming)
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 | | Re: Question about quality of Best Lock...
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(...) That all may be true, but I don't think any of that contradicts what I said. The choice to be LEGO-centric is certainly up to the guy running the show, and I certainly indicated that I'd not want to bother with non-LEGO figs, but I just wish (...) (21 years ago, 6-Oct-04, to lugnet.gaming)
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 | | ESPG rules considerations (was Re: Question about quality of Best Lock...
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(...) Beauty is in the eye of the beholder, but ya. (...) Yes, the swivel cannon is quite handy in a stern chase. Perhaps this is a flaw in the rules, or perhaps it's a good thing. Except that I think a class 6 against 6 class 1s can blow 2 or three (...) (21 years ago, 6-Oct-04, to lugnet.gaming)
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