| | Re: BrikWars Supernatural Rules Bug Fix? David Eaton
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| | Ooo! Ooo! We thought of another one: What's the deal with animating larger versus smaller objects? IE if I wanted to animate a standard #2 pencil, and make it do my bidding, it seems to cost the same amount of SP as if I wanted to animate a 900-foot (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
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| | | | Re: BrikWars Supernatural Rules Bug Fix? Gino A. Melone
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| | | | (...) I haven't read the SP rules in a couple years, but it seems to me that the 1 SP animation should only impart 1 power to the new "fig". Thus, the 900' pencil would be VERY slow. (22 years ago, 9-Apr-03, to lugnet.gaming)
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| | | | | | Re: BrikWars Supernatural Rules Bug Fix? Gino A. Melone
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| | | | | (...) I was just looking, and I don't see anything in the rules about speed being a factor of power. Hmm. Mike? (22 years ago, 9-Apr-03, to lugnet.gaming)
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| | | | | | | Re: BrikWars Supernatural Rules Bug Fix? Mike Rayhawk
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| | | | | (...) Speed being a factor of power would be more realistic, but that would mean the players had to stop and do long-division to do Movement effects. I felt that it this case the added hassle wasn't worth it. (22 years ago, 10-Apr-03, to lugnet.gaming)
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| | | | | | | Re: BrikWars Supernatural Rules Bug Fix? Gino A. Melone
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| | | | | (...) I had sort of implicitly assumed that movement=5*(blox/power). Most objects conform to this already. So, in any case where movement is not otherwise defined, use this. Also, make it a "sanity check" rule. Don't bother with it unless something (...) (22 years ago, 14-Apr-03, to lugnet.gaming)
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| | | | Re: BrikWars Supernatural Rules Bug Fix? Mike Rayhawk
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| | | | (...) Curses! (...) But what would Freud say? All right, I admit it, you've got me dead to rights on this one. I don't know why I never gave any thought to animating giant objects, it seems so obvious in hindsight. (...) This seems like a good (...) (22 years ago, 9-Apr-03, to lugnet.gaming)
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