| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) the (...) are (...) the (...) Hmmm. I was trying to play the sutlering fairly quickly but even so there's: Debauchery Fees, Recruitment, Buy/Sell ships, Repair ships... It takes a bit of time. (...) only (...) I only had 2 ships reach port. (...) (23 years ago, 19-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Yes, you would have been able to offer quarter and impress him. (...) Pirate base. I think in future games I'm going to do more to determine what the resources of each port actually are. I think there should be some capability of attacking a (...) (23 years ago, 18-Jul-01, to lugnet.gaming, lugnet.pirates)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Yea, those are possibilities. One of my thoughts though was to simplify the suttlering. So that a few moments are needed to tell the player what ships are available (and if there's anything special about them) and then to tell the player what (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) else (...) Funnily enough, both winners in the games I ran were the most treacherous ones... Steve (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) on the (...) spelling (...) Well, I use hidden ship movement for merchants/warships (I think LFB mentioned that you used it) and they are only revealed when they get within 2 feet (I think I used 2 feet anyway), so it makes sense to use that (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) helpfull. Actually, a sutler ref is incredibly useful as I found Sutlering slowed the game down immensely. Effectively once a ship is docked at port I rule it 'out of play' and the player can then talk to the sutler and sort out financial (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) merchant (...) I also wanted to add that it was Steve Campbell's clever letting everyone else do the hard work of capturing the merchant (ok, he did engage the last few turns) and then taking the prize which won him first place. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) There were some short alliances formed, mostly towards taking over the merchant - though they didn't split it evenly, but then the other player who was still around when the merchant was takeoverable had an easy line on taking over a former (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Yea, that's sort of the way I read it, though I didn't get too technical on the distance. I think this is an area which would deserve a little more spelling out. Frank (23 years ago, 18-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) 4 would have been overkill for our game. A ship ref would have been helpfull. (...) What kind of space do you play in? How many turns did you run? Taking several turns to make a run into port and then back out is a significant portion of a 27 (...) (23 years ago, 18-Jul-01, to lugnet.gaming)
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